This article is about Link's appearance in Super Smash Bros. Brawl. For other uses, see Link.
Link
Link
ZeldaSymbol.svg
Universe The Legend of Zelda
Appears in SSB
SSBM
SSBB
Availability Starter


Link (リンク, Rinku) was confirmed for Super Smash Bros. Brawl at E3 2006. His graphics have been completely revamped from his Super Smash Bros. Melee form, since his new look is derived from the game, The Legend of Zelda: Twilight Princess.

His B moves have been changed to fit the style of Twilight Princess.

Link's On-Screen Appearance has changed since SSB; he now arrives in from a whirlwind, a reference to the original Legend of Zelda.

Pros and Cons

Pros:

  • Good range on most attacks
  • Neutral Aerial deals decent damage
  • Long Duration and high Knockback on Up and Down Aerials
  • Multiple useful projectiles
  • Ranged Grab
  • Tether Recovery Option
  • Good falling speed
  • Boomerang draws opponent in when returning
  • Can Fast Fall very well
  • Excellent at edgeguarding with many techniques
  • Up-B is a good finisher and edgeguarding tool
  • Can recover via bombs (Bomb recovery) and hookshot to keep him alive longer
  • His Hylian Shield can still act on its own and defend against projectiles from the front sometimes will reflect the projectiles back at the other players.
  • Can Boomerang Cancel (See Below)

Cons:

  • Most powerful attacks are fairly slow
  • Somewhat sluggish
  • Long landing lag on Down Aerial
  • Spin attack is weak if uncharged
  • Slow grab recovery if it misses opponent
  • Boomerang deals no damage when returning
  • very difficult to use Tether Recovery
  • Shaden is very, very gay and cannot use Link

Changes from Melee to Brawl

  • Hero's Bow charges faster, and fires longer uncharged
  • New Side B: Gale Boomerang
  • Spin Attack can be charged in the ground, but no longer semi-spikes
  • Attacks slightly faster and long-ranged, but a little weaker
  • Overall, he is faster
  • Link's rapid-A move has been removed, leaving only a three-hit manuver when rapidly tapping A.

Role In the Subspace Emissary

Link's role begins with him walking through a forest with his fairy companion (possibly Navi). Upon reaching the Master Sword's resting place, Link pulls the sword from its pedestal, wielding it once more. In a clearing of the forest is a napping Yoshi, who Link and his fairy companion at first pay no mind to. However, the Halberd soon flies over the clearing, dropping Shadowbugs which soon form into Primid. At this point, Link and Yoshi form a team and battle through the enemies while in pursuit of the Halberd, only to lose their aforementioned target as it flies far off into the distance, though they quickly continue their pursuit.

Link's next appearance plays out depending on which princess is saved earlier on in the story. If Peach was saved, Link and Yoshi do battle with a Shadowbug clone of Peach (who had recently been turned into a trophy by Bowser) after it attempted to turn an unsspecting Mario and Pit into trophies until Link prevented the attack by slicing the Trophy Gun in half. Upon defeating the clone of Peach, Link is attacked by Mario, who witnessed the defeat of Peach's copy as it reverts into Shadowbugs and drifts away, apparently mistaking it for the real Peach. Then Link and Yoshi fight him and Pit. If Zelda is saved earlier on, then it is she who is cloned, and Mario and Pit fight the clone of her, and must then fend off an attack by Link and Yoshi. After the defeat (and subsequent trophification) of Mario and Pit/Link and Yoshi, King Dedede arrives in a cargo, and snatches the trophies of the fallen duo with an arm attached to it. Fortunately, Kirby (who had accompanied Peach/Zelda earlier) appears and frees the two trophies, and revives them as well. Upon revival, Pit/Link fires an arrow at the incoming cargo, slowing it down a little. The five characters then form an alliance and pursue Dedede.

During their pursuit, they find Dedede's cargo (now empty) parked outside of a cave, and decide to enter it. After getting out of the cave, they find Dedede's trashed hideout, and, upon finding a hole in the wall, they decide to enter it. After they get out of the hole, they find Bowser, who Mario tries to attack until Bowser raises Peach/Zelda's trophy as a shield, forcing him to miss. Pit then fires an arrow at Bowser, whom he barely dodges, before escaping in his Koopa Clown Car.

They then pursue the Ancient Minister in a desert, trying to stop him from detonating another Subspace Bomb. Mario and Link begin to approach the Minister while dodging the lasers he fires at them. Despite their best efforts, the Subspace Bomb still explodes while the heroes barely escape the blast.

Link later appears after the team makes its way to the desert, where they aid another group (consisting of Marth, Ike, the Ice Climbers, Lucas, and the Pokémon Trainer) in fighting off the Subspace Army. If Link and Zelda's tropy forms are retrieved after the initial attack by Tabuu, they will both be shown agreeing to revive Ganondorf (who was turned into a trophy earlier on when he tried to attack Tabuu on his own), at which point they show him where their common target is. Link helps the other heroes throughout the rest of the story.

Event Matches

  • Event 10: All Star Regulars- Choose your character and take on the "original 8" fighters, two at a time.
  • Event 18: Dark Link Duel- Link faces the shadowy Dark Link in a 200HP Stamina Match.[1]
  • Event 33: Advent of The Evil King- KO Link, Zelda, and Pit on Hyrule Temple as Ganondorf.

Co-Op Event Matches

  • Event 7: Dark Squad Duel- Playing as Link and Samus, defeat your dark forms in a 200 HP Stamina match on bridge of Eldin.
  • Event 13: A Tender and Tough Blade- Take Turns KOing enemies as Marth and Ike on Hyrule Temple. Your three opponents are Link, Meta Knight, and Ganondorf.
  • Event 21: The Real All-Star Brawl- Select your character and take on the entire roster on Battlefield.

Special Moves

Template:Specialmoves

Special Movements

Taunts

Up: Twirls his sword twice and sheaths it. Seems to have invincibility properties (Similar to his Twilight Princess "Victory Pose", which he performs after defeating a boss or certain enemies)

Side: Takes out a fairy that flies around him.

Down: Poses, like from SSB64.

On-Screen Appearance: Appears in a whirlwind.

Boomerang Cancel

Another new feature to SSBB Link is the Boomerang Cancel. With the boomerang, any lag from an aerial can be cancelled. To do so, one must throw the boomerang, and with precise timing do an aerial then land. The landing frames are cancelled when the boomerang comes back to Link, which results in virtually no lag at all. This is best done with Link's d-air, notoriously known for having a large amount of landing frames.

External Links


Template:Zelda Brawl