Super Smash Bros. Brawl

Diddy Kong (SSBB)/Back throw

< Diddy Kong (SSBB)
Revision as of 22:04, April 25, 2020 by Super64 (talk | contribs) (New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Throw data== {{BrawlThrowTableHeader}} {{BrawlThrowTableRow |id=0 |damage=10% |af=3 |angle=38 |bk=66 |ks=55 |fkv=0 |bn=...)
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Overview

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Throw data

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 10%   Forwards 66 55 0 0 1.0x 1.6666666666667E-5x 0%       None
1 3%   Forwards 60 100 0 0 1.0x 1.6666666666667E-5x 0%       None

Timing

The speed of this throw depends on the opponent's weight.

Baseline
Invincibility 1-8
Throw Release 9
Interruptible 26
Animation length 29
                                                                   
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 6.12 6.75 7.02 7.11 7.2 7.29 7.38 7.65 7.83 8.1 8.28 8.37 8.46 8.55 8.73 8.82 9 9.18 9.36 9.45 9.54 9.63 9.72 9.81 9.9 10.08 10.17 10.44 10.8
Interruptible 17.68 19.5 20.28 20.54 20.8 21.06 21.32 22.1 22.62 23.4 23.92 24.18 24.44 24.7 25.22 25.48 26 26.52 27.04 27.3 27.56 27.82 28.08 28.34 28.6 29.12 29.38 30.16 31.2
Animation length 19.72 21.75 22.62 22.91 23.2 23.49 23.78 24.65 25.23 26.1 26.68 26.97 27.26 27.55 28.13 28.42 29 29.58 30.16 30.45 30.74 31.03 31.32 31.61 31.9 32.48 32.77 33.64 34.8
Baseline                                                           
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point