Super Smash Bros. Brawl

King Dedede (SSBB)/Up aerial

< King Dedede (SSBB)
Revision as of 06:37, April 23, 2020 by EXemplary Logic (talk | contribs) (undoing misguided parameter)

Overview

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hits 1-7
0 0 2% 0   0 100 20 6.0 55 17.0 0.0 -3.0 1.0x 1.0x 0%               Thwomp  
1 0 2% 0   0 100 20 6.0 55 17.0 0.0 6.0 1.0x 1.0x 0%               Thwomp  
2 0 2% 0   0 100 40 4.0 55 9.0 0.0 0.0 1.0x 1.0x 0%               Thwomp  
3 0 2% 0   0 100 40 4.0 55 3.0 0.0 0.0 1.0x 1.0x 0%               Thwomp  
Hit 8
0 0 5% 0   50 130 0 6.5 55 17.0 0.0 -3.0 1.0x 1.0x 0%               Thwomp  
1 0 5% 0   50 130 0 6.5 55 17.0 0.0 6.0 1.0x 1.0x 0%               Thwomp  
2 0 5% 0   50 130 0 5.0 55 9.0 0.0 0.0 1.0x 1.0x 0%               Thwomp  
3 0 5% 0   50 130 0 5.0 55 3.0 0.0 0.0 1.0x 1.0x 0%               Thwomp  

Timing

Initial autocancel 1-4
Hits 1-7 10, 12, 14, 16, 18, 20, 22
Hits 8 24-25
Ending autocancel 42>
Interruptible 45
Animation length 45
                                                                                         
                                                                                         

Landing lag

Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible