Super Smash Bros. Ultimate

Bayonetta (SSBU)/Forward aerial/Hit 3

< Bayonetta (SSBU)‎ | Forward aerial
Revision as of 13:13, April 15, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Bayonetta's forward aerial 3. File:BayonettaFAir3BulletArtsSSBU.png|thumb|300px|Hitbox...)
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Hitbox visualization showing Bayonetta's forward aerial 3.
Hitbox visualization showing Bayonetta's forward aerial 3 bullet arts.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0   Standard 60 68 0   4.2 kneer -5.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Standard 60 68 0   6.2 kneer 1.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
2 0 0 7.0% 0   Standard 60 68 0   6.2 kneer 5.5 0.0 0.0 1.5× 1.0× 0%               Kick   All All            

Timing

Initial autocancel 1-2
Hitboxes 12-15
Ending autocancel 35-
Interruptible 47
Animation length 55
                                                                                                             
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible