Super Smash Bros. Melee

Link (SSBM)/Neutral attack/Infinite

< Link (SSBM)‎ | Neutral attack
Revision as of 20:15, March 18, 2020 by Super64 (talk | contribs) (New Page: {{ArticleIcons|ssbm=y}} thumb|500px|Hitbox visualization showing Link's rapid jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableHe...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Link's rapid jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 1% 0   15 40 0 4.2966 26 4.6872 0.0 0.0             Slash
1 0 1% 0   15 50 0 3.906 26 1.953 0.0 0.0             Slash
2 0 1% 0   15 60 0 2.7342 23 0.0 0.0 0.0             Slash
3 0 1% 0   15 60 0 1.953 19 0.0 0.0 0.0             Slash

Timing

Animation length is only for the ending animation.

Hitboxes 10-11, 17-18, 24-25, 31-32, 38-39, 45-46...
Animation length 11
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point