Super Smash Bros. Melee

Roy (SSBM)/Up special

< Roy (SSBM)
Revision as of 20:11, March 17, 2020 by Super64 (talk | contribs) (New Page: {{ArticleIcons|ssbm=y}} thumb|500px|Hitbox visualization showing Roy's Blazer. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableHeader}} {{H...)
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Hitbox visualization showing Roy's Blazer.
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Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 5% 0   0 100 200 3.906 78 3.906 0.0 0.0             Burn
1 0 5% 0   0 100 200 3.906 78 0.0 0.0 0.0             Burn
2 0 5% 0   0 100 200 4.2966 4 0.0 0.0 0.0             Burn
3 0 3% 0   0 100 80 3.906 78 5.4684 0.0 0.0             Slash
Hits 2-4
0 0 2% 0   0 100 160 3.906 78 3.5154 0.0 0.0             Burn
1 0 2% 0   0 100 160 3.906 78 0.0 0.0 0.0             Burn
2 0 2% 0   0 100 160 3.1248 4 0.0 1.5624 0.0             Burn
3 0 1% 0   10 100 0 3.906 78 5.4684 0.0 0.0             Slash
Hits 5-7
0 0 1% 0   0 100 196 3.906 78 3.5154 0.0 0.0             Burn
1 0 1% 0   0 100 196 3.906 78 0.0 0.0 0.0             Burn
2 0 1% 0   0 100 196 3.1248 4 0.0 1.5624 0.0             Burn
3 0 1% 0   10 100 0 3.906 78 5.4684 0.0 0.0             Slash

Timing

Intangible 9
Hit 1 9
Optional reverse* 10
Loss of double jump 10
Hits 2-4 10-15 (Rehit: 2)
Hits 5-7 16-21 (Rehit: 2)
Animation length 48

*Roy reverses if and only if the control stick is held backwards between frames 10 and 11.

                                                                                               
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
  
State change
 
Intangible