Super Smash Bros. Melee

Mario (SSBM)/Down aerial

< Mario (SSBM)
Revision as of 16:07, March 15, 2020 by Super64 (talk | contribs) (New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Mario's down aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableHe...)
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Hitbox visualization showing Mario's down aerial.
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Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hits 1-7
0 0 2% 0   0 100 134 5.859 55 3.906 0.0 0.0             Kick
1 0 2% 0   0 100 134 5.859 54 1.5624 0.0 0.0             Kick
2 0 2% 0   0 100 134 5.859 4 0.0 0.0 0.0             Kick
Landing
0 0 2% 0   0 100 156 3.5154 0 0.0 3.1248 3.906             Kick
1 0 2% 0   0 100 156 3.5154 0 0.0 3.1248 -3.906             Kick

Timing

Attack

Initial autocancel 1-5
Hits 1-7 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29
Ending autocancel 33-
Animation length 38
                                                                           
                                                                           

Landing lag

Hitboxes 1-2
Animation length 23
L-cancelled Hitboxes 1
L-cancelled animation length 12
Normal                                               
L-cancelled                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible