Super Smash Bros. Ultimate

Byleth (SSBU)/Up smash

< Byleth (SSBU)
Revision as of 00:43, February 8, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Byleth's up smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableHe...)
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Hitbox visualization showing Byleth's up smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Launcher (early)
0 0 7 2.0% 0   Standard 0 100 0   7.0 top 0.0 9.0 9.5 1.2× 1.0× -100%               Slash   All All            
Launcher (late)
0 0 7 2.0% 0   Standard 0 100 0   7.0 top 0.0 23.5 1.5 0.6× 1.0× -100%               Slash   All All            
Multihits
0 0 4 2.0% 0   Standard 0 100 40   5.5 top 0.0 26.0 2.0 0.6× 1.0× -100%               Slash   All All            
1 0 4 2.0% 0   Standard 0 100 40   4.5 top 0.0 18.5 2.0 0.6× 1.0× -100%               Slash   All All            
2 0 4 2.0% 0   Standard 0 100 60   5.0 top 0.0 26.5 -6.5 0.6× 1.0× -100%               Slash   All All            
3 0 4 2.0% 0   Standard 0 100 60   5.0 top 0.0 26.5 10.0 0.6× 1.0× -100%               Slash   All All            
Final hit
0 0 0 10.0% 0   Standard 68 104 0   6.5 top 0.0 26.0 2.0 1.0× 1.0× -100%               Slash   All All            
1 0 0 10.0% 0   Standard 68 104 0   5.5 top 0.0 18.5 2.0 1.0× 1.0× -100%               Slash   All All            
2 0 0 10.0% 0   Standard 68 104 0   6.0 top 0.0 26.5 -6.5 1.0× 1.0× -100%               Slash   All All            
3 0 0 10.0% 0   Standard 68 104 0   6.0 top 0.0 26.5 10.0 1.0× 1.0× -100%               Slash   All All            

Timing

Charges between 6-7
Launcher (early, late) 13, 14-16
Multihits 17-27
Final hit 28-29
Interruptible 57
Animation length 81
                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible