Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Neutral aerial

< Captain Falcon (SSBU)
Revision as of 19:31, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Captain Falcon (SSBU)/Neutral aerial": Bot: Unprotecting a list of files)
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Captain Falcon's neutral aerial.

Overview

Captain Falcon performs two kicks in quick succession. The first hit, if landed alone against grounded opponents, can serve as an extremely effective combo starter, even possessing reliable KO setups into Falcon's sweetspotted Knee Smash.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Standard 50 25 0   6.0 legr 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 65 75 0   6.0 legr 3.2 0.0 0.0 1.0× 1.4× 0%               Kick   All All            
2 0 0 4.0% 0   Standard 50 25 0   4.8 kneer 4.2 -0.7 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 4.0% 0   Standard 65 75 0   4.8 kneer 4.2 -0.7 0.0 1.0× 1.4× 0%               Kick   All All            
4 0 0 4.0% 0   Standard 50 25 0   3.5 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 6.0% 0   Standard 45 120 0   5.2 kneel 4.4 -0.7 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 45 120 0   6.0 legl 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.0% 0   Standard 45 120 0   3.8 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-3
Hit 1 7-8
Hit 2 13-15
Ending autocancel 32-
Interruptible 40
Animation length 49
                                                                                                 
                                                                                                 

Landing lag

Animation length 7
             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible