SSBU Icon.png

Samus (SSBU)/Up smash

< Samus (SSBU)
Revision as of 00:34, January 29, 2020 by Zeckemyro (talk | contribs) (→‎Hitboxes: 7.0.0)
Hitbox visualization showing Samus's up smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Standard 60 30 0   4.5 armr -3.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 3.0% 0   Standard 0 30 0   5.0 armr 6.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 3.0% 0   Standard 0 30 0   5.0 armr 6.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Hit 2
0 0 0 3.0% 0   Standard 30 30 0   4.5 armr -3.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 3.0% 0   Standard 0 30 0   5.0 armr 6.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 3.0% 0   Standard 30 30 0   5.0 armr 6.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Hit 3
0 0 0 3.0% 0   Standard 30 30 0   4.5 armr -3.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 3.0% 0   Standard 0 30 0   5.0 armr 6.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 3.0% 0   Standard 30 30 0   5.0 armr 6.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Hit 4
0 0 0 3.0% 0   Standard 30 30 0   4.5 armr -3.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 3.0% 0   Standard 0 30 0   5.0 armr 6.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 3.0% 0   Standard 30 30 0   5.0 armr 6.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Hit 5
0 0 0 6.0% 0   Standard 50 162 0   4.5 armr -3.5 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 6.0% 0   Standard 50 162 0   6.5 armr 7.8 0.0 0.0 1.0× 1.0× 0%               Fire   All All            

Timing

Charges between 6-7
Hit 1 11-12
Hit 2 15-16
Hit 3 19-20
Hit 4 23-24
Hit 5 27-28
Interruptible 57
Animation length 66
                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible