Super Smash Bros. Ultimate

Young Link (SSBU)/Neutral aerial

Hitbox visualization showing Young Link's neutral aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 20 108 0   4.0 kneer 2.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 20 108 0   4.0 kneel 3.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 10.0% 0   Standard 20 108 0   3.5 hip 0.0 0.0 1.5 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 5.0% 0   Standard 10 100 0   3.0 kneer 2.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 10 100 0   3.0 kneel 3.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Standard 10 100 0   3.0 hip 0.0 0.0 1.5 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-3
Clean hit 4-5
Late hit 6-21
Ending autocancel 32-
Interruptible 36
Animation length 54
                                                                                                           
                                                                                                           

Landing lag

Interruptible 7
Animation length 87
                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible