Super Smash Bros. Ultimate

Joker (SSBU)/Up smash

< Joker (SSBU)
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Hitbox visualization showing Joker's up smash.
Hitbox visualization showing Joker's up smash,with Arsene.
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Overview

Hitboxes

Without Arsene

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Standard 43 100 0   3.0 knife 0.0 2.5 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 12.0% 0   Standard 43 100 0   2.5 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 12.0% 0   Standard 43 100 0   3.5 top 0.0 7.0 to 12.0 3.0 to 6.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 12.0% 0   Standard 43 100 0   3.0 knife 0.0 2.5 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 12.0% 0   Standard 43 100 0   2.5 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            

With Arsene

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 12.0% 0   Standard 43 100 0   3.5 knife 0.0 4.0 0.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 12.0% 0   Standard 43 100 0   2.5 armr -1.0 0.0 0.0 1.5× 1.0× 0%               Slash   All All            
2 0 0 12.0% 0   Standard 43 100 0   3.5 top 0.0 7.0 to 12.0 3.0 to 6.0 1.5× 1.0× 0%               Slash   All All            
3 1 0 5.0% 0   Standard 59 181 0   3.5 knife 0.0 4.0 0.0 1.5× 1.0× 0%               Heavy   All All            
4 1 0 5.0% 0   Standard 59 181 0   2.5 armr -1.0 0.0 0.0 1.5× 1.0× 0%               Heavy   All All            
5 1 0 5.0% 0   Standard 59 181 0   3.5 top 0.0 7.0 to 12.0 3.0 to 6.0 1.5× 1.0× 0%               Heavy   All All            
Mid hit
0 0 0 12.0% 0   Standard 43 100 0   3.5 knife 0.0 4.0 0.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 12.0% 0   Standard 43 100 0   2.5 armr -1.0 0.0 0.0 1.5× 1.0× 0%               Slash   All All            
3 1 0 5.0% 0   Standard 59 181 0   3.5 knife 0.0 4.0 0.0 1.5× 1.0× 0%               Heavy   All All            
4 1 0 5.0% 0   Standard 59 181 0   2.5 armr -1.0 0.0 0.0 1.5× 1.0× 0%               Heavy   All All            
Late hit
0 0 0 12.0% 0   Standard 43 100 0   3.5 knife 0.0 4.0 0.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 12.0% 0   Standard 43 100 0   2.5 armr -1.0 0.0 0.0 1.5× 1.0× 0%               Slash   All All            
2 0 0 12.0% 0   Standard 43 100 0   3.5 top 0.0 28.0 to 16.0 1.0 to 9.5 1.5× 1.0× 0%               Slash   All All            
3 1 0 5.0% 0   Standard 59 181 0   3.5 knife 0.0 4.0 0.0 1.5× 1.0× 0%               Heavy   All All            
4 1 0 5.0% 0   Standard 59 181 0   2.5 armr -1.0 0.0 0.0 1.5× 1.0× 0%               Heavy   All All            
5 1 0 5.0% 0   Standard 59 181 0   3.5 top 0.0 28.0 to 16.0 1.0 to 9.5 1.5× 1.0× 0%               Heavy   All All            
Latest hit
0 0 0 12.0% 0   Standard 43 100 0   3.5 knife 0.0 4.0 0.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 12.0% 0   Standard 43 100 0   2.5 armr -1.0 0.0 0.0 1.5× 1.0× 0%               Slash   All All            
2 0 0 12.0% 0   Standard 43 100 0   3.5 top 0.0 28.0 1.0 1.5× 1.0× 0%               Slash   All All            
3 1 0 5.0% 0   Standard 59 181 0   3.5 knife 0.0 4.0 0.0 1.5× 1.0× 0%               Heavy   All All            
4 1 0 5.0% 0   Standard 59 181 0   2.5 armr -1.0 0.0 0.0 1.5× 1.0× 0%               Heavy   All All            
5 1 0 5.0% 0   Standard 59 181 0   3.5 top 0.0 28.0 1.0 1.5× 1.0× 0%               Heavy   All All            

Timing

Without Arsene

Charges between 4-5
Clean hit 10
Late hit 11-14
Interruptible 52
Animation length 61
                                                                                                                         

With Arsene

Charges between 4-5
Arm intangible 10-14
Early hit 10
Mid hit 11
Late hit 12-13
Latest hit 14
Interruptible 52
Animation length 61
                                                                                                                         
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible