Super Smash Bros. Ultimate

Sheik (SSBU)/Neutral aerial

< Sheik (SSBU)
Revision as of 23:47, January 19, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|550px|Hitbox visualization showing Sheik's neutral aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxT...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Sheik's neutral aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 6.0% 0   Standard 30 100 0   3.7 kneel 2.1 -0.1 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 30 100 0   3.0 kneel -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Standard 30 100 0   3.0 hip -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 4.0% 0   Standard 30 100 0   3.4 kneel 1.9 -0.1 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 30 100 0   2.7 kneel -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 3.0% 0   Standard 30 100 0   1.5 hip -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-2
Clean hit 3-6
Late hit 7-23
Ending autocancel 24-
Interruptible 50
Animation length 61
                                                                                                                         
                                                                                                                         

Landing lag

Interruptbile 7
Animation length 50
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible