Super Smash Bros. Ultimate

King Dedede (SSBU)/Up throw

< King Dedede (SSBU)
Revision as of 13:59, January 10, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|King Dedede up throw hurtbox and hitbox visualization |- |File:KingDe...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
King Dedede up throw hurtbox and hitbox visualization
KingDededeUThrow.gif

Overview

Throw and Hitbox Data

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 4.0% 0   Standard 30 80 0   7.0 top 0.0 29.0 0.0 1.0× 1.0× 0%               Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 5.0%   Forward 70 72 0 0.0×       None

Timing

Invincibility 1-19
Hitbox 16-18
Throw Release 19
Interruptible 40
Animation length 49
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible