Super Smash Bros. Ultimate

Lucas (SSBU)/Up tilt

< Lucas (SSBU)
Revision as of 01:31, January 5, 2020 by Zeckemyro (talk | contribs)
Hitbox visualization showing Lucas's up tilt.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Launcher hit
0 0 0 1.5% 0   Standard 0 100 60   3.5 top 0.0 6.0 6.5 0.33× 1.0× 0%               Magic   All All            
1 0 0 1.5% 0   Standard 0 100 60   3.5 top 0.0 6.0 -6.5 0.33× 1.0× 0%               Magic   All All            
Clean hit
0 0 0 8.0% 0   Standard 50 100 0   5.5 kneer 5.5 0.0 0.0 1.0× 0.5× 0%               Magic   All All            
1 0 0 8.0% 0   Standard 50 100 0   5.0 kneer 0.0 0.0 0.0 0.66× 0.5× 0%               Magic   All All            
Late hit (early)
0 0 0 5.0% 0   Standard 50 100 0   5.2 kneer 5.0 0.0 0.0 0.5× 1.0× 0%               Magic   All All            
Late hit (late)
0 0 0 5.0% 0   Standard 50 100 0   3.5 kneer 6.5 0.5 -0.5 0.5× 1.0× 0%               Magic   All All            

Timing

Launcher hit 4
Clean hit 7-10
Late hit (early) 11-14
Late hit (late) 15-16
Interruptible 34
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible