Overview
Timing
Intangible | 5-23 |
---|---|
8-23 | |
Interruptible | 51 |
Animation length | 65 |
Pocket throw
Not every projectile is active as soon as its out. Some like Villager's Bowling Ball are active a few frames after they're generated.
Item thrown | 9 |
---|---|
Interruptible | 31 |
Animation length | 38 |
Lag time |
Vulnerable |
Absorb |
Intangible |
Prop event |
Interruptible |