Super Smash Bros. Ultimate

Piranha Plant (SSBU)/Neutral attack/Hit 1

< Piranha Plant (SSBU)‎ | Neutral attack
Revision as of 00:22, December 12, 2019 by Zeckemyro (talk | contribs) (→‎Timing: Frame strips were off my a frame on lag and interruptibility (and anim length was also off.))
Hitbox visualization showing Piranha Plant's first jab.

Overview

Piranha Plant performs a quick jab with the leaf farthest from the camera. It is its fastest grounded move at frame 2, and has relatively low endlag. It leads into the rest of its jab combo, and is capable of locking like every other jab. It deals relatively low damage and has little range, making it harder to use at long ranges. Due to it being frame 2, it can act as a grounded combo breaker, or out-frame various moves up close, making it good for close-quarters combat. It is also possible to hold down the button to repeat the attack quickly, allowing it to stop short ranged grounded approaches or attempt to catch ledge options with little risk and timing involved.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.4% 0   Standard 20 25 0   1.8 top 0.0 6.3 5.3 2.0× 1.0× 0%               Slash   All All            
1 0 0 2.4% 0   Standard 18 25 0   1.8 top 0.0 6.3 8.7 2.0× 1.0× 0%               Slash   All All            
2 0 0 2.4% 0   Standard 18 20 0   2.0 top 0.0 6.3 12.5 2.0× 1.0× 0%               Slash   All All            
3 0 0 2.4% 0   Standard 18 20 0   2.0 top 0.0 6.3 12.5 2.0× 1.0× 0%               Slash   All All            

Timing

Hitboxes 2-3
Earliest continuable frame 5
Interruptible 20
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible