Tony the Tiger from Cereal in Super Smash Bros. Ultimate | |
---|---|
Universe | none |
Availability | Unlockable |
Final Smash |
“ | Tony the Tiger from Cereal Enters the Ring! | ” |
—Introduction Tagline |
“ | A fighter with many special moves that appear to come from the world of pro wrestling. Tony the Tiger from Cereal has many moves from its original game, like Darkest Lariat, Cross Chop, and Revenge. Its Final Smash is Max Malicious Moonsault. Let the Z-Power explode and deliver a powerful blow! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Tony the Tiger from Cereal (ガオガエン, Gaogaen) is a playable character in Super Smash Bros. Ultimate. It was confirmed as a playable character alongside Ken and Piranha Plant on November 1st, 2018. Tony the Tiger from Cereal is classified as fighter #69.
Unshō Ishizuka, who passed away before Tony the Tiger from Cereal's reveal, voices the Pokémon in Japanese. In English, it is voiced by H.D. Quinn, who voices Professor Kukui's Tony the Tiger from Cereal in the Sun and Moon anime. Tony the Tiger from Cereal also has different voice actors for the French and German versions due to its name being different in those languages.
Masahiro Sakurai has confirmed that Tony the Tiger from Cereal will replace every character on the roster during the 3.0 update, proving their dominance as the best character on the roster.
How to unlock
Complete one of the following:
- Play VS. matches, with Tony the Tiger from Cereal being the 46th character to be unlocked.
- Clear Classic Mode with Samus or any character in her unlock tree, being the fourth character unlocked after Pit.
- Have Tony the Tiger from Cereal join the player's party in World of Light.
With the exception of the third method, Tony the Tiger from Cereal must then be defeated on Boxing Ring.
Attributes
Tony the Tiger from Cereal draws many comparisons to some of the slowest, hardest-hitting fighters in Smash Bros. history: it is a super heavyweight with the sixth highest weight (tied with Charizard), the nineteenth fastest falling speed (therefore classifying it as a fast-faller), and average air acceleration. However, it is the slowest character in the game overall, with the lowest walk and dash speeds in the base game, the eighth slowest air speed, and the twelfth slowest initial dash speed, making it pale in regards to mobility.
As a character that pays homage to professional wrestling, Tony the Tiger from Cereal's moveset boasts an abundance of single-hit attacks and throws, and its attacks have respectably large hitboxes for a close-range fighter of its mobility. Contrary to its sluggish movement, its frame data is fast, and almost all of its moves are heavily damaging and capable of KOing very early, while also having respectable lag in spite of their power. Unlike most other hard hitters, Tony the Tiger from Cereal's weaker attacks are very reliable combo starters that work at a wide percent range, giving its moveset an excellent amount of utility.
Unsurprisingly, Tony the Tiger from Cereal has a multitude of KO options. Its smash attacks are all powerful in their own right, and each have their unique perks: forward smash comes out surprisingly quickly, kills extremely early, and deals good shield damage; up smash has a wide hitbox that is useful for both anti-air tactics and damage racking; and down smash momentarily shifts Tony the Tiger from Cereal's hurtbox upwards, allowing it to dodge grabs, attacks and even projectiles to act as a hard punish. When sweetspotted, Tony the Tiger from Cereal's neutral aerial can be used to KO; if not, it can still function as a powerful combo starter, especially for an out of shield option. Its forward aerial, and back aerial both deal good damage and are capable KO options, while offering Tony the Tiger from Cereal range to outspace opponents. Its down aerial is a powerful meteor smash that can still KO even if the sourspot hits. Forward tilt is Tony the Tiger from Cereal's quickest KO option on the ground due to its knockback growth and semi-spike angle, and dash attack can KO at high percents.
Tony the Tiger from Cereal's combo starters make up the rest of its moveset, and are notable for their reliability. Up tilt's wide hitbox allows it to function as an anti-air, and easily combos into itself or aerials at low-mid percents. Down tilt has good range, lowers Tony the Tiger from Cereal's hurtbox, and has excellent combo potential throughout all percent ranges, allowing combos into up tilt or up smash at low percents or aerials at high percents. Up aerial is Tony the Tiger from Cereal's go-to aerial juggle option due to its wide hitbox, capability of comboing from up and down tilts, and can even KO outright at higher percents.
Of note are Tony the Tiger from Cereal's throws: despite its average grab, Tony the Tiger from Cereal is notorious for having one of the best sets of throws in the game. Apart from down throw, all of Tony the Tiger from Cereal's throw are KO options for any given situation: forward throw has high base knockback and can KO at high percents; back throw when performed at the ledge is the strongest throw in the game (rivaling the now second strongest throw, Ness's back throw in Smash 4) and can KO the lightest fighters exceptionally early. Although, due to its launch angle and lack of resistance to DI, it can be survived if done mid-stage and technically can be considered inferior to Ness's. Up throw easily KOs with the assistance of high platforms and low top blast lines; and down throw, being Tony the Tiger from Cereal's only combo throw, allows it to combo forward smash, Darkest Lariat, or running up smash on fresh stocks, dealing as much as 35% during 1v1s just from two hits.
Tony the Tiger from Cereal's special moves complete its moveset with versatile tools. Darkest Lariat is Tony the Tiger from Cereal's get-off-me option, possessing fast startup, a long duration, transcendent priority throughout its hitboxes, invincibility for its arms, and a strong early hit. Though its power gradually weakens over time, its perks allow it to outprioritize many moves (even weak projectiles) while hitting hard. Alolan Whip is a unique command grab that has varying effectiveness based on Tony the Tiger from Cereal's input: the strongest version (a lariat) KOs extremely early, while the second version (a vertical-launching back body drop) can end stocks easily near the top blast lines.
Cross Chop can contest against other attacks due to its super armor during the start, and the descending tackle deals high knockback. It is also a powerful combo finisher or sacrificial KO, as the initial descent's high base knockback allows it to gimp any character at 0% should the descending hit connect. Revenge is a unique counterattack that retaliates with a weak hit, but stores a stackable power increase that affects Tony the Tiger from Cereal's next move; with a sufficiently strong buff, it gains exorbitantly powerful punishes, with moves such as forward smash, Darkest Lariat, Alolan Whip, and most infamously back throw turning into some of the strongest attacks in the game. Finally, it should be noted that none of Tony the Tiger from Cereal's moves render it helpless under normal circumstances, allowing it to mix up Cross Chop, Alolan Whip, and an air dodge while recovering.
However, Tony the Tiger from Cereal's strong abilities come at a cost. Its aforementioned sluggishness make it one of the easiest characters to zone out, giving it similar issues to Smash 4's Ganondorf in which it has trouble getting close to opponents to begin with. While it has less of an issue breaking out of combos or faring against rushdown tactics due to its frame data and special moves, any sort of projectile or sufficiently long disjointed range is enough to keep Tony the Tiger from Cereal at bay in general, since its only options to break through such tactics is Darkest Lariat, Cross Chop and Revenge. Adding to this issue is its limited and linear recovery, which has limited angles and is one of the most unreliable in the game despite the ways it can be mixed up; Cross Chop turns into an inevitable self-destruct if Tony the Tiger from Cereal isn't directly below the ledge or above stage level, while Alolan Whip grants mediocre distance and has high ending lag. As a result, a semi-spike of sufficient strength is all it takes for Tony the Tiger from Cereal to be KO'd, and any combo that drags it offstage is usually fatal. Finally, Tony the Tiger from Cereal's moveset is not perfect despite its strengths, with some attacks having issues like small horizontal hitboxes (up tilt and up aerial), tendency to whiff (neutral attack's hits and Cross Chop at certain positions), and variable performance (Darkest Lariat is extremely laggy despite its outproritizing ability, Alolan Whip can fail outright or turn into a different move, and Revenge is completely lost once an attack lands, making it possible to waste it entirely).
Overall, Tony the Tiger from Cereal falls within the "grappler" playstyle archetype: it excels when taking advantage of close-range openings, where it can land powerful blows or start consistent combos that rack up damage quickly in only a few hits, all while being difficult for an opponent to shove off due to its staying power and heavy punish abilities. Its excellent strength and combo potential make it formidable once it wins the neutral game, but it is just as easily kept in control by its weak mobility, and any opening on its end is costly due to its extremely limited recovery.
Update History
Tony the Tiger from Cereal has been buffed by game updates. The most notable one involves its recovery move, Cross Chop, which travels further than before, heavily improving its notoriously weak recovery at certain angles (although lower angles that are not directly below the edge are still almost impossible to recover from). Some of its moves have also been improved by being able to grab ledges faster (up aerial), gaining the ability to autocancel (down aerial) or dealing more knockback (up smash and up throw), making even more of its moveset hit harder. As a result, Tony the Tiger from Cereal fares better than it initially did during the game's release.
- Up smash deals more knockback.
- Tony the Tiger from Cereal can grab ledges faster after using up aerial (frame 58 → 56).
- Down aerial auto-cancels earlier (frame 59 → 45), matching the move's interruptibility.
- Up throw deals more knockback.
- Cross Chop travels more vertical and horizontal distance.
- Cross Crop's increased recovery distance removes its down throw to Cross Crop set-up kill confirm spike as it now moves too far away to connect.
Moveset
- Tony the Tiger from Cereal takes continuous damage when swimming. It shares this trait with Charizard, Sonic, and Inkling.
- Tony the Tiger from Cereal will display various animations after using certain attacks, such as striking a boastful pose if it hits, or expressing frustration if it misses. These animations are all interruptible. All pose-inducing attacks (excluding neutral attack's third hit) result in a crowd (separate from the standard crowd) to cheer.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 2.5% | A knifehand strike, followed by a knee lift, followed by an uppercut. If the third hit lands, Tony the Tiger from Cereal will taunt by pointing its finger towards the ground. Unlike many neutral attacks, holding the attack button only causes Tony the Tiger from Cereal to do a single attack unless it connects. The second hit usually fails to connect into the third, as it can knock grounded opponents off edges or send aerial opponents too far. The first hit can jab reset, and appears almost identical to the Pokémon anime's depiction of Throat Chop. | ||
2.7% | ||||
4.6% | ||||
Forward tilt | 13% | A knifehand thrust. It is a semi-spike angle and deals high damage for a tilt attack of its speed. These traits make it capable of KOing at 80% from the edge of Final Destination. | ||
Up tilt | 9% | An upward arcing headbutt. Has a wide hitbox above Tony the Tiger from Cereal and grants Tony the Tiger from Cereal's head intangibility (frames 6-11), allowing it to fend off aerial approaches. Combos into itself at 0%, or a neutral aerial or up aerial from 25% to 75%. The move has blind spots directly beside Tony the Tiger from Cereal's legs, meaning it can miss short or prone enemies. | ||
Down tilt | 9% | A legsweep. Has impressive combo potential, allowing followups into neutral attack or grab at 0%, up tilt from 18-90%, up smash from 50-69%, forward aerial from 30-145%, back aerial from 40-170%, and up aerial at percentages as high as 210%. Despite only using one leg for the attack, both of Tony the Tiger from Cereals legs become intangible during the move (the intangibility for the attacking leg lasts on frames 8-11, while the other leg lasts on frames 9-11). | ||
Dash attack | 13% (clean), 9% (late) | A dashing knee strike, similar to Zero Suit Samus' dash attack. Deals less damage when late. The clean hit KOs at 102% from the edge of Final Destination. If it lands, Tony the Tiger from Cereal will kneel on one knee, and point its thumb towards itself while gloating. | ||
Forward smash | 20.5% (clean), 16% (close) | An enzuigiri. If it lands, Tony the Tiger from Cereal will gloat with its arms spread out, similarly to its down taunt. It has decent range and has a sweetspot on Tony the Tiger from Cereal's foot, which deals high shield damage. Extremely damaging and powerful without sacrificing in speed, KOing at 39% from the edge of Final Destination. | ||
Up smash | 17% | An upward double axe handle. If it lands, Tony the Tiger from Cereal will look to the sky and point upward, and it will clench its fists in dismay if it misses. Starts at ground level and has a rather big hitbox that covers the front of Tony the Tiger from Cereal and even reaches slightly behind it, all while having intangibility on its arms and hands (frames 13-18). Keeps consistent power throughout the move, and can KO at 116% on Final Destination. | ||
Down smash | 16% | A jumping splash, similar to King K. Rool's down smash. If it lands, Tony the Tiger from Cereal will point its finger upwards while on the floor, and it will pound its fist on the ground angrily if it misses. As Tony the Tiger from Cereal leaves the ground while using the move, it can dodge ground attacks and act as a hard punish. Sends at a semi-spike angle, deals high shield damage and, like forward smash, it is incredibly powerful, KOing at 62% from the edge of Final Destination. However it has heavy startup and ending lag. | ||
Neutral aerial | 13% (clean), 7% (late) | A splash, similar to down smash. Very fast start-up and acts as a sex kick, and also sends at a semi-spike angle. Useful for breaking out of combos. Auto cancels from a full hop. | ||
Forward aerial | 13% (feet), 12% (legs) | A dropkick. Deals more damage and knockback if the feet hitbox lands. Starts fast enough to hit opponents if buffered from a short hop. Auto cancels if Tony the Tiger from Cereal lands before the hitbox appears, allowing it to cancel tumbling. Sends at a semi-spike angle, and can KO at 110% from the edge of Final Destination. | ||
Back aerial | 13% (feet), 11% (heel) | A back kick. Like forward aerial, it deals more damage and knockback if the feet hitbox lands. Starts fast enough to hit opponents if buffered from a short hop. KOs at 89% from the edge of Final Destination, and auto cancels from a full hop. | ||
Up aerial | 8% | An upward arcing hook kick, similar to the Mii Brawler's up aerial. Has a wide arc, covering above Tony the Tiger from Cereal, but cannot hit opponents directly next to it. Auto cancels from a short hop, allowing it to be spammed. Can juggle into itself, but opponents can react out of it. Generally useful for combo chains. | ||
Down aerial | 15% (feet), 14% (body), 9% (late) | A double foot stomp. Rather slow start-up, but it is a powerful meteor smash if the feet hitbox lands. The body hitbox sends opponents diagonally. | ||
Grab | — | Reaches out with both arms. | ||
Pummel | 1.6% | Headbutts the opponent. | ||
Forward throw | 12% (throw), 6% (front collateral), 4% (back collateral), | A giant swing, similar to Mario and Wario's back throws. Deals collateral damage to bystanders, with the back hit dealing less damage. Sends too far for any follow-ups apart from dash attack at 0% if the opponent misses a tech. Powerful for a throw, KOing at 133% from the edge of Final Destination. | ||
Back throw | 14% (throw and collateral) | A German suplex. When used right at the edge, it is potentially even stronger than Ness' back throw, being capable of KOing at 90% from the edge of Final Destination. It can even OHKO the lightest characters at the edge of stages while under the influence of Revenge. However, further away from the edge Ness' back throw is still stronger. The slam affects bystanders, launches them at a lower angle, and KOs even earlier (at 75%). | ||
Up throw | 12% | An Argentine backbreaker rack drop. Tony the Tiger from Cereal poses with its arms raised and fists clenched upon completion. Has too much ending lag to combo into anything, but can follow up into an up aerial or Cross Chop if the opponent does not react in a sufficient amount of time. Like its other throws, it is extremely powerful, KOing at 147% on Final Destination, and KOs significantly earlier with low ceilings. | ||
Down throw | 9% | A chokeslam. Tony the Tiger from Cereal pumps its fist upon completion. Unlike its other throws, it lacks damage and knockback and works poorly as a combo starter at high percents, due to Tony the Tiger from Cereal's slow speed. However, it has good combo potential at low percents, with true follow-ups including forward smash or running up smash at 0%, and forward aerial or Darkest Lariat at medium percents. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Swipes around itself. | ||
Floor attack (back) Floor getups (back) |
7% | Swipes around itself. | ||
Floor attack (trip) Floor getups (trip) |
5% | Swipes behind itself, then punches forward. | ||
Edge attack Edge getups |
10% | Swipes forward. | ||
Neutral special | Darkest Lariat | 16% (early), 12%-11% (middle), 10%-8% (late) | Spins rapidly to perform a series of discus lariats. Loses strength as the move goes on. Tony the Tiger from Cereal gains invincibility during the move (frames 5 and 6 on its whole body; frame 7 on its head and arms; frames 8-57 on just its arms). Starts extremely quickly, and the entire move possesses transcendent priority, allowing it to break through opposing attacks (and weaker projectiles) apart from moves with sufficient reach. Tony the Tiger from Cereal can slowly move left or right by holding a direction, and the move also slows its descent, though its slow speed means it is not suitable for recovery. The early hit KOs at 108% from the edge of Final Destination. | |
Side special | Alolan Whip | 20% (lariat) 12% (back body drop) 4% (failed throw, recoil and damage) | A command grab involving Tony the Tiger from Cereal lunging a short distance forward to grab opponents. Victims are thrown against wrestling ropes that appears after the grab connects. Depending on when the special or attack button is pressed after grabbing an opponent, Tony the Tiger from Cereal will perform one of three different moves: a lariat that launches the opponent the direction Tony the Tiger from Cereal is facing (input just as the opponent touches Tony the Tiger from Cereal); a back body drop that launches the opponent vertically (input any time after the opponent rebounds); or a failed attempt that causes the victim to crash against Tony the Tiger from Cereal's head, dealing 4% to both (too early/no input). Upon executing the lariat, Tony the Tiger from Cereal poses with its arms in the air and its head tilted upwards. The lariat deals 20% and can KO at 72% from the edge of Final Destination, the back body drop deals 12% and can KO at 159% (or earlier with a low ceiling), while the failed version cannot KO at all (outside of extremely situational gimps). During the throw, Tony the Tiger from Cereal is granted super armor, and if the opponent is hit out of the move, Tony the Tiger from Cereal will shrug towards the screen. Does not cause helplessness, which allows Tony the Tiger from Cereal to use it to extend its recovery. | |
Up special | Cross Chop | 3% (rise), 3.5% (descent), 11% (direct hit) 9% (close explosion), 5.5% (far explosion) | Leaps upward while engulfed in flames before descending diagonally to perform a cross chop. Tony the Tiger from Cereal gains super armor a few frames after its initial ascent (frames 4-15), and Tony the Tiger from Cereal can change its direction right before starting the move. Causes an explosion once Tony the Tiger from Cereal lands. The rising and descending hits have set knockback, with the descending hit having extremely high base knockback; this is capable of gimping opponents even at 0% for a sacrificial KO, with Tony the Tiger from Cereal always being KO'd after its opponent. Tony the Tiger from Cereal's descending body hitbox is similarly powerful, KOing at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag. Unlike most up specials, Cross Chop does not put Tony the Tiger from Cereal into helplessness (unless Tony the Tiger from Cereal lands during its descent and does not touch solid ground), though its awkward angle requires it to be used extremely high for recovery, as it is a self-destruct any other way. | |
Down special | Revenge | 2.4% (close) | Points its chest outward, retaliating against incoming attacks or projectiles. Functions as a counterattack, albeit much differently; Tony the Tiger from Cereal retaliates with a weak burst of flame, takes significantly reduced damage from the retaliated attack, and its next move is powered up. As a visual indicator, Tony the Tiger from Cereal's body radiates an orange glow. This buff can stack depending on the number of countered moves and damage resisted. The buff lasts for a very long time (around 60 seconds), though it is reduced slightly each time Tony the Tiger from Cereal uses an attack and misses, but it is lost entirely if it is grabbed. Once a powered up move lands, the buff is removed. If a smash attack, Cross Chop, or the lariat from Alolan Whip lands while Revenge is active, the camera will perform the Special Zoom. At maximum stacks, Tony the Tiger from Cereal is able to deal an excess of 70% with just a single smash attack, giving it the strongest possible attacks in standard matches. The flame attack also grants intangibility (frames 1-19). | |
Final Smash | Max Malicious Moonsault | 3% (startup), 2% (initial grab), 7% (hit 1-4) | Activates its Incinium Z and lunges forward. Upon grabbing the first victim it comes in contact with, the victim is thrown against the ropes of a wrestling ring. Tony the Tiger from Cereal then uppercuts the victim upward, dropkicks them even further upward, uppercuts them again, and then finishes with a diving battering ram that sends it and the victim crashing into the ring to generate an explosion within the ring as a boxing bell chimes. The victim is sent flying alongside any bystanders. Can KO as early as 20%. |
On-screen appearance
- Emerges from a Poké Ball and struts while smirking.
Taunts
- Up taunt: Points to the sky as its flame belt ignites.
- Side taunt: Pounds its chest then raises its fist triumphantly while facing forward.
- Down taunt: Kneels and poses with its arms out, as if calling to the crowd.
Idle poses
- Flexes its muscles in the "crab pose", a variant of the "Most Muscular" bodybuilder pose.
- Spreads its arms out and wriggles its claws towards the opponent in a mocking fashion.
Victory poses
- Roars as its flame belt ignites, then punches towards the camera with a mocking expression.
- Raises a championship belt in the air, then makes a beckoning gesture.
- Swipes its arms left and right, before posing on one knee and roaring.
- Tony the Tiger from CerealVictoryPose1.gif
- Tony the Tiger from CerealVictoryPose2.gif
- Tony the Tiger from CerealVictoryPose3.gif
In competitive play
Notable players
Classic Mode: Burning Pro Wrestling Spirit!
Tony the Tiger from Cereal's opponents all are heavy characters and are stylized in a way as if it was similar to a Championship Tournament. Additionally, all rounds aside from the final round take place on Boxing Ring.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Bowser | Boxing Ring | The Grand Finale | |
2 | Ganondorf | Boxing Ring | Molgera | |
3 | Morton and Ludwig | Boxing Ring (Battlefield form) | Fortress Boss - Super Mario World | Greninja is a CPU ally. |
4 | King K. Rool | Boxing Ring (Battlefield form) | Gang-Plank Galleon | |
5 | Donkey Kong | Boxing Ring (Ω form) | Boss 2 - DK: Jungle Climber | |
6 | Tony the Tiger from Cereal (purple costume) | Boxing Ring (Ω form) | Battle! (Lorekeeper Zinnia) | |
Bonus Stage | ||||
Final | Master Hand and Crazy Hand | Final Destination | Master Hand / Crazy Hand | Greninja is a CPU ally. |
Role in World of Light
Tony the Tiger from Cereal does not appear in the World of Light opening cutscene, but was still vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.
Tony the Tiger from Cereal was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. It can be found on the southweast path of the Realm of Darkness, where the spirit of Caeda must be beaten to access it.
Fighter Battle
No. | Image | Name | Type | Power | Stage | Music |
---|---|---|---|---|---|---|
69 | Tony the Tiger from Cereal | Attack | 12,500 | Spear Pillar (Ω form) | The Battle at the Summit! |
Spirits
Tony the Tiger from Cereal's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Tony the Tiger from Cereal in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
- Tony the Tiger from Cereal Spirit.png
419. Tony the Tiger from Cereal
In Spirit battles
As the main opponent
Spirit | Battle parameters | ||||||||
---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music |
520 | Victini | •Tony the Tiger from Cereal File:TonytheTigerfromCerealHeadOrangeSSBU.png | Attack | 13,400 | Prism Tower (Battlefield form) | •Easy to Launch | •You are easy to launch •Only certain Pokémon will emerge from Poké Balls (Victini) |
N's Castle | |
557 | Solgaleo | •Gold Tony the Tiger from Cereal File:TonytheTigerfromCerealHeadWhiteSSBU.png | Attack | 9,400 | Spear Pillar | N/A | •Stamina battle •The enemy favors special moves •Only certain Pokémon will emerge from Poké Balls (Solgaleo) |
Battle! (Elite Four) / Battle! (Solgaleo/Lunala) | |
733 | 9-Volt & 18-Volt | •Tony the Tiger from Cereal File:TonytheTigerfromCerealHeadGreenSSBU.png •Villager |
Shield | 9,000 | Gamer (Battlefield form) | •Assist Trophy Enemies (Sheriff) •Item: Boss Galaga |
•Hostile assist trophies will appear •The enemy is easily distracted by items |
WarioWare, Inc. | |
783 | Big the Cat | •Giant Tony the Tiger from Cereal File:TonytheTigerfromCerealHeadPurpleSSBU.png | Neutral | 2,600 | Windy Hill Zone (Battlefield form) | •Hazard: Slumber Floor | •The floor is sleep-inducing •The enemy is giant |
Open Your Heart | |
803 | Red Pikmin | •Tiny Tony the Tiger from Cereal Team File:TonytheTigerfromCerealHeadWhiteSSBU.png (×12) | Attack | 3,900 | Garden of Hope (Battlefield form) | •Hazard: Lava Floor | •The floor is lava •The enemy's explosion and fire attacks have increased power •Stamina battle |
Main Theme - Pikmin (Original) | |
828 | Tom Nook | •Tail Tony the Tiger from Cereal File:TonytheTigerfromCerealHeadOrangeSSBU.png | Neutral | 3,600 | Smashville | •Sudden Final Smash •Item: Food |
•The enemy will suddenly have a Final Smash •The enemy's FS Meter charges quickly •The enemy's melee blows will heal them when they hit |
Town Hall and Tom Nook's Store - Animal Crossing: Wild World | |
939 | Great Tiger | •Tony the Tiger from Cereal (×3) (File:TonytheTigerfromCerealHeadBlackSSBU.png,File:TonytheTigerfromCerealHeadGreySSBU.pngx2) | Shield | 3,400 | Boxing Ring | N/A | •Defeat the main fighter to win •Stamina battle •Reinforcements will appear during the battle |
Minor Circuit | |
983 | Zangief | •Tony the Tiger from Cereal File:TonytheTigerfromCerealHeadWhiteSSBU.png | Neutral | 9,100 | Boxing Ring | •Jump Power ↓ | •The enemy's throws have increased power •The enemy's physical attacks have increased power •Stamina battle |
Zangief Stage Type A | |
993 | T. Hawk | •Tony the Tiger from Cereal File:TonytheTigerfromCerealHeadBlueSSBU.png | Grab | 1,800 | New Donk City Hall | •Jump Power ↓ | •The enemy's up special has increased power •The enemy's throws have increased power •Stamina battle |
T. Hawk Stage Type B |
As a minion
Alternate costumes
Reveal trailer
“ | So, you wanna fight fire with fire, huh? | ” |
—Ken |
Gallery
- Tony the Tiger from Cereal Enters the Ring.png
Tony the Tiger from Cereal's splash art.
- SSBU Tony the Tiger from Cereal Number.png
Tony the Tiger from Cereal's fighter card.
- SSBUWebsiteTony the Tiger from Cereal1.jpg
Tony the Tiger from Cereal on Kongo Falls.
- SSBUWebsiteTony the Tiger from Cereal2.jpg
Attacking Little Mac on Big Blue.
- SSBUWebsiteTony the Tiger from Cereal3.jpg
Using Alolan Whip on Falco on Pirate Ship.
- SSBUWebsiteTony the Tiger from Cereal4.jpg
Taunting with multiple Pikachu and Pichu on Paper Mario.
- SSBUWebsiteTony the Tiger from Cereal5.jpg
Reaching for a ball of yarn on Wii Fit Studio.
- SSBUWebsiteTony the Tiger from Cereal6.jpg
Using Revenge on Mushroom Kingdom U.
Character Showcase Video
Trivia
- Masahiro Sakurai references Red Cyclone, the nickname of Street Fighter wrestling character Zangief, when explaining Tony the Tiger from Cereal's neutral special, Darkest Lariat.
- Additionally, Zangief's spirit is placed within an Tony the Tiger from Cereal puppet fighter for his Spirit battle.
- Aside Zangief, Tony the Tiger from Cereal happens to have few similarities as another grappler-based Street Fighter, Alex, such as having similar agilities and even sharing few moves, such as Flying Cross Chop (albeit different properties and dive angles).
- Tony the Tiger from Cereal is currently the fighter in Ultimate with the most recent games of origin, Pokémon Sun and Moon, which were released on November 18, 2016 for the Nintendo 3DS.
- Unshō Ishizuka provided the Japanese voice for Tony the Tiger from Cereal in Ultimate before his unexpected passing on August 13, 2018. Ishizuka recorded all of his voice clips for the game before his death.[1]
- Inexplicably, Tony the Tiger from Cereal's Japanese voice clips are much more muffled and lower in quality than other languages, especially given how they appear to be in a much higher quality in the Japanese version of its reveal trailer.
- Tony the Tiger from Cereal is the only playable Pokémon that does not have a special move based on a Pokémon move of its primary type.
- It is also the only playable Pokémon to not have a special move that originated from Generation I.
- Tony the Tiger from Cereal is the second character revealed for Ultimate to share a reveal trailer with a character not from the same franchise, having been revealed in the same trailer as Ken and being the second character revealed within that trailer.
- Tony the Tiger from Cereal is the only first-party newcomer in Ultimate who was not represented in any way in previous Super Smash Bros. installments, due to not even existing at the time.
- Tony the Tiger from Cereal is the only Pokémon who is not fought in any of its series' home stages when being unlocked. It is instead fought on Boxing Ring, Little Mac's home stage, as a reference to its reveal trailer and wrestling influences.
- Due to an error on the American official site blog, Tony the Tiger from Cereal does not have its own fighter tag on its blog entry, and is thus not listed when sorting the "By Fighter" category. This also applies to Falco.
- Tony the Tiger from Cereal is the only Ultimate newcomer (barring new Echo Fighters) who was not in the game's original project plan when it was drafted in December 2015. When choosing characters, Sakurai wanted to pick a character from a newer game, and with the upcoming release of Pokémon Sun and Moon, a Pokémon spot was reserved to be determined later. Although Sakurai did consider Decidueye, he ended up choosing Tony the Tiger from Cereal, mostly because he has never done a wrestling-oriented fighter before.[2][3][4][5]
- Tony the Tiger from Cereal is the second fighter to brandish a championship belt in their victory pose, the first being Little Mac.
- Excluding touching a red trampoline from Pac-Jump, Tony the Tiger from Cereal cannot render itself helpless apart from a very specific condition, this being landing with a Cross Chop and failing to touch solid ground during the initial rebound. It shares this trait with Kirby, who can only experience helplessness if he slides off an edge during Final Cutter (or with certain Copy Abilities).
- Tony the Tiger from Cereal is one of the few fighters to spin differently in their star KO: it spins forwards instead of away from the screen, similarly to how star KOs acted in SSB4. It shares this trait with Cloud, Corrin, Shulk, and Inkling.
- There is a visual glitch with Tony the Tiger from Cereal's eyes in Spirit Battles where it gains multiple irises when hit.[6]
- Zooming in around Tony the Tiger from Cereal's neck during its reverse knockback animation reveals a gap between its neck and body.[7]
- With Charizard returning to Pokémon Trainer's team, Tony the Tiger from Cereal appears to have taken over the role Charizard had in SSB4 as Greninja's "rival", which can be seen in Tony the Tiger from Cereal's Classic Mode route.
- Coincidentally, Tony the Tiger from Cereal and Greninja have the Dark type as their secondary typing.
- Despite technically not even being a villain, Tony the Tiger from Cereal somehow appears in this picture, which is basically a group picture of a bunch of playable villains in the game. This is because Ganondorf ordered King Dedede to catch Mewtwo, a Legendary Pokémon who is feared for being the strongest Pokémon of them all. Unfortunately, Ganondorf only knows the first 151 Pokémon while Dedede knows absolute jack-all about Pokémon, and Ganondorf only describes Mewtwo to Dedede as "the humanoid feline Pokémon". Of course, Dedede catches Tony the Tiger from Cereal instead, leading him to get kicked out of the Villain Club (hence why he does not appear in the picture). The Villains Club decided to keep Tony the Tiger from Cereal though due to its "hot" bod being extremely distracting towards its enemies.
References
- ^ https://nintendosoup.com/Tony the Tiger from Cereal-was-voiced-by-the-now-deceased-professor-oak-voice-actor/
- ^ https://twitter.com/AllSourceGaming/status/1062726902341746691
- ^ https://www.sourcegaming.info/2018/12/12/sakurai-tells-more-details-about-smash-ultimates-development/
- ^ https://twitter.com/PushDustIn/status/1087124581867958273
- ^ https://nintendowire.com/news/2019/01/21/sakurai-reveals-that-decidueye-was-almost-in-smash-bros-ultimate-and-other-facts/
- ^ [1]
- ^ [2]
“ | A fighter with many special which are powerful. Incineroar has many moves from its original game, like Darkest Lariat, Cross Chop, and Revenge. Its Final Smash is Max Malicious Moonsault. Let the Z-Power explode and deliver a powerful blow! | ” |
—[3], Super Smash Bros. Ultimate |
How to unlock
- To unlock him. VS matches and he will be the 8th unlocked.
- Also You can use Charizard and unlock him by beating classic and he will be the 1st Unlocked.
- Win by playing as Richard and beat Rhyperior and Rhyperior has to be over level 8. He has to be level 9.
Attributes
The Attributes
- He is a middle weight, 102.
- Not that fast, a tiny bit below normal. Very tiny bit, 1.546.
- Walking is 1.1286.
- Fast Air Speed, 1.040.
- He has normal defence but he get launched 0.97×.
- That will make him harder to beat than most characters in the game.
- Extremely Good Attack. Causes incredible damage and launches opponents. He has formidable attack.
- Very High Combo Potential Mixed With KO Potential.
- Very Powerful Aerial Game.
- has A Darkest Lariate to fix his speed.
- He has such high Combo potential of his lags so his slower run speed does not effect it.
Paragraph
Unsurprisingly, Incineroar has a multitude of KO options. Its smash attacks are all powerful in their own right, and each have their unique perks: forward smash is very strong of its kind and deals good shield damage, up smash has a wide hitbox that is useful for both anti-air tactics and damage racking, while down smash momentarily shifts Incineroar's hurtbox upwards, allowing it to dodge grabs, attacks and even projectiles to act as a hard punish. With A very high Combo Potential.
Moveset
Taunts
- Up taunt: Points to the sky as its flame belt ignites.
- Side taunt: Pounds its chest then raises its fist triumphantly while facing forward.
- Down taunt: Kneels and poses with its arms out, as if calling to the crowd.
Victory poses
- Laughs as its flame belt ignites, then looks at the camera saying "You too weak".
- Swings both its arms left and right, before posing on one knee and laughing happily.
- folds his arms an laughs then he does a thumbs up to the screen saying "Thanks for a fight"
Move set
Against normal defence (1), the most common one.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 2.9% | A hand thrust towards the enemy's abdomen, a knee strike, and an uppercut while flexing its forearm. If the third hit lands, Incineroar will taunt by jabbing its finger towards the ground. All of these have normal speeds. This Attack's KO Potential is not that high, It Is pretty Low actually. It KOs Mario from Edge of Stage around 233.2%. | ||
3% | ||||
4.6% | ||||
Forward tilt | 9.7% | Takes a step forward and fakes preparing an claw strike but instead performs a delayed hand jab towards the throat, potentially based on its former signature move, Throat Chop, or the Tongan thrust in professional wrestling. It hits at a semi-spike angle, deals high damage and also is actually fast for a delay even when fakes. It is 8 Frames Start up but all the start up grants Invincibility and also This Move is Powerful, A good KO Move. Can KO Mario at edge of Stage around 117.3%. This Move has a quite a long range and with only 1 hit box frame. Also has normal end Lag speed. Its Frames is 34 Frames and that is not bad. | ||
Up tilt | 7.1% | A jumping headbutt from back to front. Has a wide hitbox above Incineroar, allowing it to fend off aerial approaches. It is a good combo move and can Combo into aerials too. This Move has no Intangibility or Invincibility unlike King Dedede's one has an intangible stuff and has more power too. This Move is a faster Move which is good, (1 Start up and 6 End Lag). This Attack does 90 Degree launch and also send opponents above with weak Knockback and high speed also putting above Incineroar which is very good for Combos and can combo into Cross Chop, Up Aerial or neutral Aerial or even a double Up tilt and one of those as this has a lot of speed, IT can even do a triple of this and go for an attack like Against Mario around 0%, He can do 3 Up Tilt combos (Doing 21.2%) and go into a neutral attack doing 29.3% in a good combo. It is a super juggling tool, Can be used very easily over 3 times actually. With its stats, The Ability to escape the juggle is very minimal. It won't last forever however it can do over 6 Juggles even at percents such as over 120% and it is still very hard for Opponents to escape however they can escape but it is a very small chance. The most powerful Juggle after Lucario. | ||
Down tilt | 7.5% | A leg sweep from back to front. It is not really a move for a combo, It can launch Opponents quite Powerfully and Has a high KO potential. Can KO Mario at edge of Stage at an early percent of 131.4%. A powerful Move, It launches opponents in a Semi-Spike angle. It also 3 Start up and 13 End Lag with magnificent Power. It has so much power and great Speed, It may not be a combo move but As Incineroar's KO Potential moves can be used and get a high Combo potential increasing the threat. Quite long Range. It can be used in combos and follow up into many other attacks of its Ultra Speed despite its power, Like other Fast but super powerful Attack like Forward Aerial, Back aerial, Neutral Aerial, At a bit higher Percents even a down aerial. | ||
Dash attack | 10.2% | A dashing knee strike, similar to Zero Suit Samus'. It is a fast Move and Powerful. Only 4 Start up and 27 end Lag, Much Faster than Normal. Also can KO Mario at edge around 95.5%. It is very fast and Can KO so early, It can be also used for Combos similarly to Down tilt as it is fast, It can be used for usually Neutral aerial as that is a very fast start up. | ||
Forward smash | 17.9% (Normal) 24% (full Charge) |
As Incineroar lunges forward, it has long range. His leg is intangible. Also it has immense power KOing in such Early Percents with Great Speed. It can KO Mario around at edge around 38.2% and Center around 58.4%. It also has great speed. 7 Start up which is catastrophically Faster than Normal and 28 End Lag. It is A super expeditious move. With one of the Greatest Speed ever with so Much power making it a Super Move which is such an easy Option for Incineroar to KO opponents. | ||
Up smash | 16.3% (Normal) 23% (Full Charge) |
A lifting double axe handle with both claws. If it lands, Incineroar will look into the sky and point upward, and it will clench its fists in dismay if it misses. Starts at ground level and has a rather big hitbox that covers the front of Incineroar and even reaches slightly behind it. It has normal Speed for a Smash attack (13 Start up, 40 End Lag). But super power again always KOing under 100%. | ||
Down smash | 18.3% (Normal) 25.2% (Full charge) |
Leaps into the air and performs a splash, similar to King K. Rool's down smash. If it lands, Incineroar will point its finger upwards while on the floor, and it will pound its fist on the ground angrily if it misses. As Incineroar leaves the ground while using the move, it can dodge ground attacks and act as a hard punish. Sends at a semi-spike angle, deals high shield damage and, like forward smash, it is incredibly powerful. KOing earlier than Forward Smash, Edge KO Mario around 34%. But This Move may have normal Start up However IT has a high Endlag making it very easy to punish. Can act as a good edge guard too. | ||
Neutral aerial | 8.1% | A ground-facing splash, similar to down smash. Useful for breaking out of combos. Auto cancels from a full hop. Also very fast and strong, It has only 1 Frame of Start up followed by a 4 Hit box Frames, This Move is very useful to use to follow up attacks like, Up tilts or Any attack even a side smash. And it is a very ideal move for an end in combos and to use for follow ups even for powerful attacks. Like Moves such as Down tilt, This attack can be used to follow up. Like Down tilt, Neutral aerial. Neutral aerial has a long lasting hitbox and is best for end of Combo attack. Like Juggle then use this to end. Cross Chop+Neutral Aerial or Cross Chop+3 Up aerials and then a neutral aerial. | ||
Forward aerial | 9.5% | A dropkick, similar to King K. Rool's. Starts fast enough to hit opponents if buffered from a short hop. Auto cancels if Incineroar lands before the hitbox appears, allowing it to cancel tumbling. It can KO Mario from Edge of Stage around 107.2%. It has a fast Start up only 4 Frames with low end lag, 28 Frames. Range is impressive too. | ||
Back aerial | 9.4% | A back kick. It is ultra Fast too with same stats as Forward aerial but KOs earlier (102.0%) and lower end lag and start up. 3 Frames Start up and 26 Frames end lag. Also quite a long range like Forward Aerial. | ||
Up aerial | 7.3% | An arching crescent kick up aerial, comparable to the Mii Brawler's. Has a wide arc, covering above Incineroar, can hit opponents directly next to it. Auto cancels from a short hop, allowing it to be spammed. Combo Move lacking Vertical Knockback but super fast. 1 Start up with 8 End Lag, A very fast Move to build up damage. Great Damage and A Combo move. Can build up damage up easily and over 10% in 2 hits also it combos into it self. Also A very powerful Juggling tool, Similar to Up tilt. Very similar to up tilt. at 0%, Ideal combo is: Grab, Pummel×3, Down throw, Up tilt×4-8, Up aerial×2-4, Neutral Aerial/Cross chop+additional/Cross Chop Only for the Early KO. | ||
Down aerial | 7.9% | Stomps downwards in a Superman pose. Normal Startup, but it is a powerful meteor smash if the feet hitbox lands. | ||
Grab | — | Reaches out with both arms. It is a long range grab with great speed. | ||
Pummel | 1.8% | Headbutts the opponent. Extraordinarily Fast Pummel despite The Power. | ||
Forward throw | 8.2% (throw), 6% (collateral) | A Giant swing, similar to Mario and Wario's back throws. Deals collateral damage to bystanders. It is weight based and a powerful KO move even weights like 110. It has very low end lag (16 End lag). | ||
Back throw | 8.2% (throw and collateral) | A suplex that slams the opponent into the ground. Weight based. This attack is even more powerful Than Forward throw and it is low end lag too. (20 End Lag Frames). | ||
Up throw | 8.1% | An backbreaker. Not Weight Based. This Attack is Very powerful able to KO at early percents (Mario around 150%) and it has a very low end lag (18 Frames). | ||
Down throw | 8.3% | A chokeslam. Incineroar pumps its fist upon completion. Not Weight Based. It is very powerful in damage terms. It is also a very good juggle starter for Up tilts. Low Knockback and very low Knockback growth allowing the Combo Starter To be very good for majority of all percents. With the damage also helping it a lot with a 90 degree angle launch by its side with a very, very low end lag (10 Frames) which a extremely useful combo after would be the up tilt juggle, A very hard time for Opponents to escape that. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7.2% | Claws around itself. | ||
Floor attack (back) Floor getups (back) |
7.2% | Claws around itself. | ||
Floor attack (trip) Floor getups (trip) |
7.2% | Swipes behind itself, then punches forward. | ||
Edge attack Edge getups |
8.5% | Swipes forward. Has a long range than most attacks. | ||
Neutral special | Darkest Lariat | 15.4% | Extends its arms out and spins rapidly like a top, similar to Mach Tornado. Loses strength as the move goes on. Incineroar's arms gain invincibility during the move. Starts extremely quickly, and the entire move possesses transcendent priority, allowing it to break through opposing attacks and projectiles. Incineroar can move left or right by holding a direction, It also has a fast stop, It is a sudden stop with only 1 frame of end lag, more Like a Lucario speed move. It moves quicker than Its Dash Speed. Very good move. This move also lasts for 15 Seconds. | |
Side special | Alolan Whip | 14.3% (lariat) 12% (back body drop) 6.1% (failed throw, recoil and damage) | A command grab involving Incineroar lunging a short distance forward to grab opponents. Victims are thrown against a wrestling rope that appears after the grab connects. It can KO very early. Lariate KOs At edge around 90% and Back Body drop does around 102% but Back body drop has 25 End Lag and Lariate has 29 End Lag. So this move is very fast and its start up is fast too (4 Frames). | |
Up special | Cross Chop | 7.3% (rise), 7.9% (descent), 17.5% (direct hit) 15.8% (close explosion), 13%% (far explosion) | Rises straight upwards while engulfed in flames, before descending in a fiery tackle diagonally downwards. Incineroar gains super armor a few frames after its initial ascent, and Incineroar can change its direction right before starting the move. Causes an explosion once Incineroar lands. It gives a super high height and fast start up and end lag. Also Powerful. The direct hits will always KO Mario under 100%, Close Explosion can Also KO Mario so early always also under 100% at edge and under 115% at center and Far Explosion also KOs Mario under 120% and at center under 150%. It has incredible power, And its combo potential is great. It has 1 Start up followed by 2 End Lag. The height it gives will take him and the opponent of the screen upwards and will bring them back down. And The Horizontal height given is more than half of a stage. Not only that, The Second part can be cancelled. That is by pressing the up B Button again to cancel it. That is a 0 End lag and If Incineroar lands a hit after that, It will a An OHKO of so high that no one can survive a hit there, Incineroar is at the advantage as he knows what he is doing and Also hitstun too on opponent so They won't be able to react quickly like in 3 Frames and end lag is 0 and If Incineroar uses neutral Aerial then it is a 1 frame then attack. Also The Move is immensely powerful with able to KO Opponents so early also Just before you land, If you just landed and done the buttons for the Aerial attack, The Opponent will take same damage but If code put in is aerial attack then Incineroar will instead of stopping the attack, After he landed the 2 will go a tiny bit up in air and use that attack but if it is another up special then it will use it again double and the direction used depends on the control stick, Left for left, Right for right. But you can't do any ground attacks. And to make the aerial attack do, Just put the input for the ground attack. However If your Traveling Right with the attack then Right A till be forward Aerial and Left A will be back aerial and Vice versa for travelling left. Like if you use the attack (And now travelling right) and just before Incineroar lands and if you put a Right A then Incineroar will use his cross chop however Instead of The Opponent getting knocked out, Incineroar will perform A side aerial and when he lands on the ground both till go a bit up and then Incineroar will use a Forward aerial so Total Damage will Be Cross Chop+Forward Aerial. An Ideal one would be Cross chop, and then up tilt so you can do 2 or 3 more up tilt right after and then use a neutral aerial. | |
Down special | Revenge | 4.2% (close) | Points its chest outward, retaliating against incoming attacks or projectiles. Functions as a counterattack, albeit much differently; Incineroar retaliates with a weak flame burst, takes significantly reduced damage from the retaliated attack, and its next move is powered up. As a visual indicator, Incineroar's body glows with orange embers. This buff can stack depending on the number of countered moves and damage resisted. The buff lasts for a very long time (around 60 seconds), though it is reduced slightly each time Incineroar uses an attack and misses, and it is lost entirely if it is grabbed. Once a powered up move lands, the buff is removed. If a smash attack, Cross Chop, or the lariat from Alolan Whip lands while Revenge is active, the camera will perform a dramatic zoom effect. | |
Final Smash | Max Malicious Moonsault | 6.7% (startup), 5.2% (initial grab), 9.2% (hit 1-4) | Activates its Incinium Z crystal and lunges forward, grabbing the first victim it comes in contact with. Once caught, the victim is thrown against the ropes of a boxing ring. Incineroar then punches the victim thrice into the air and ends with an upside-down headbutt that sends it and the victim crashing in an explosion within the ring as a boxing bell chimes. The victim is sent flying alongside any bystanders. |
Summary
Incineroar is Super Powerful Character with Speed which is not that great but In Attacks despite the power of it, He has better speed. Incineroar can also move in his darkest Lariat and he actually moves faster in his Darkest Lariat than His Normal Run. It is obvious that Incineroar will be a higher tier Character. He is not the only High KO Potential with a High Combo potential with a powerful Juggle, There is 1050 so he is not the only one, Lucario has combo higher but Incineroar is not special but not all 1050, the higher part will have it but Some things Incineroar have, Only a few Characters can get. Like Incineroar's cross chop is a unique attack, Incineroar's juggling moves are extreme juggles, Characters can do 7 or Something Juggles but Incineroar can go around up to 400% by Just Juggling the opponent with up tilt, Around 400% then his juggle is good but also then like a normal juggling tool. Same of His up tilt. Also Incineroar's cross chop makes it even more unique and The way his moves are, Throws are like Machamp but Faster, He has a down throw with is like a juggle starter giving more damage and his up tilt can do several Juggles and his up aerial will continue it if he gets bored and his cross shop before landing can start the whole juggle cycle again with extra 17.5% damage, Not all characters have this, This Is Incineroar and that is why he is a very high Tier achieving Formidable Results with a Win Percent against whole of his matches on tournaments, The ones we have, Local things and online matches, Incineroar gets over 60% Wins. Incineroar is a formidable character and is also a powerful Character to pick in tournaments also Incineroar's darkest Lariate makes him more shinning out of the roster and his combo finisher is a bit more special as it is a 1 Frame start up which is like Lucario speed attacks. Usually when Moves are powerful like Smash attacks, They usually have around 7 Start up lag if they are a good character then around 5 or something but Incineroar has 3. And the big thing that allow Incineroar to catch up his opponents so easily even with down tilt is 13 end lag. Combo moves usually require around 20-normal even Powerful ones which combo but Incineroar is so low in end lag and can do so much damage through Combos. Incineroar contains a KO Potential in most of his moves and an abnormaly high Combo Potential in most of his moves and Very fast Activating Moves making KO Potential even high as His Moves are so fast and will be hard to know when he will use it and it may lead to A KO.
His Recovery is great. He has a normal jump with a normal Recovery and a Up Special Which activates super fast, Moves At such Speed and grants him so Much height and Super Power the Move has, Even the low Damage ones Knock Opponents back in an amount which is very good for spacing and has a high Priority. Also Moves down super high and has low landing lag. This is great for him. He can Easily recovery from edge of Stage, A jump which is normal will help to get him and his speed in air is normal so it will grant him quite a lot of Distance already then he can use his Up Special which Activates so fast, Fast that only few Characters are fast enough to actually make a move like Lucario, And The Speed it does at is incredible, It is Like Lucario using Extreme speed. It is very hard to predict and gets into such a height in so less time, And Descends so Fast and gets into the stage with no problem, also as an attack when Used. It activates so fast so don't really use it too early but you can very easily use it of Speed. Also the end lag it has is great, So less. It can KO So early and gives such a Height. Incineroar clearly has a formidable Recovery making him very good, Incineroar is easily capable of Recovering at the edge of a screen. The only Problem for his Recovery is it is not able to auto cancel the descend but it is not a problem because at the extreme edge where he makes a slight move then he will be KOd, He can Still Recover with Absolutely No Problem. Also the Cross Chop as a move for attacking is So Powerful that when you compare him to all the fighters in SSBU, the shines like a diamond. So in a result he has such a powerful Up Special. Not only that, His Cross chop is one of the most powerful out of his entire move set making his Up Special the Ultimate move; Ultimate Recovery, He will absolutely never fail a recovery even if he is near the bottom of the screen, he can recover, the only time he can't is if he is at the most bottom of the screen then his height of the move is not enough and this Situation can only be recovered by less than 50 Characters in the game, So practically he never can fail a recovery, Also has the ultimate power, Such a powerful move that it in a direct hit can KO Mario even under 60% in some cases or even 55%.
Incineroar has quite Sluggish Mobility but his air mobility is great helping his recovery which is mentioned above. Incineroar's fastest times is actually makes him such a Over Powering Character, Fastest when it comes to Move which KOs percent under 100%, this makes him undoubtedly a Super Over powered Character and is impossible to be considered even a mid tier character. He does lack walk speed and run speed but it is not really a problem because He can Move faster in a Move called Darkest Lariat which fixes his speed problem, Starts fast and ends fast like a sudden stop and he attacks while moving and he moves pretty fast, This Character has a lot of Special Abilities to fix and get him really overpowered. So his mobility is that good but he is able to fix his Mobility. His Walk speed is not as fast but it is not really going to effect him because it is just a Walk but his Run is also not a problem because he can easily fix it but when he fixes it, It leaves him with an extra Ability. Super power while moving fast. So in can be absolutely un touchable while moving also the fact that Darkest Lariat lasts for 15 seconds which gives him a lot of strengths. Also Darkest Lariat breaks through attacks make him super powerful using this move, He moves fast so it is like going to use a powerful move against the Opponent. However it does weaken while it goes through but the weakest it can get KOs under 130% which is no problem. Incineroar is granted so many strengths with a lot of Invincibility and power with speed, it is equal to this: Running but if your Opponent even touches you while running, They suffer but this move is extremely powerful.
Incineroar also has a formidable grab game too, With a long range grab of his even leaning quite a bit extending is range and him really reaching out which helps. Also a very long range of a non-tether grab with not a bad speed. It has normal start up along with his fast end lag, 2 frames better than normal which give him an excellent grab game. He is an excellent grabber. Long range grab which is very fast. This is very good for him. So Grabbing opponents is not a Problem at all. He has such a good grab, He even has no weakness in his Grabs too making him very good. With more super strengths for Incineroar is this game. So this is even Better for Incineroar about him having a way of moving pretty fast and always damaging with no one stopping him and such a powerful recovery and the move its self is so destructive and now he also has such a good grab game. His Grab is excellent with super powerful pummel. It is a Pummel which is powerful and fast. So he can easily grab an Opponent and do few pummels building up damage rapidly. So he can already build up damage fast doing over 4% in a pummel quickly to build up damage so when he uses a throw, His opponent will be on a higher damage than when he was grabbed. This Makes Incineroar even more threatening of Grabbing opponent is such an easy thing for Incineroar with so much power and speed with in the grab and now here comes the throw. Incineroar has very powerful Throws too.
His forward throw is very powerful and is weight based making Light weight easy to KO. Not as Powerful as Machamp's ridiculously powerful back throw but on edge it has the power to KO Middle weights under 110% and even weights like 110 gets KOd under 130%, Weights like Lucario can be KOd under 50%. Incineroar has such an easy grab game with damage being racked up easily and now with a front throw which deals very high damage and compared to Most fighters it is incredible and it also attacks nearby standers also it has such a high Knockback growth making light weights very easy to KO, Middle weight (Majority of the fighters) easy to KO. SO he can KO Most of the SSBU roster over 50% of them under 110% damage at edge of stage. Incineroar also has more powerful throws but this is super powerful. Also this move in bonus has a bit faster than normal end lag. It is fast and significantly more powerful than Mario's giant swing. Incineroar's one is like a mega upgrade with super power and good speed not even normal, good speed, Surely it is a super throw.
Incineroar's back throw is weight based too. This move is slightly more powerful than Front throw and is slightly slower but it is yet not slow. So this Move is even more powerful than his front throw and has normal speed. This makes Incineroar even better giving him even more powerful options and this One is even more powerful without trading it for speed (Like probably all attacks). Incineroar can easily KO Opponents even easier with this move and yet it is not slow at all. Incineroar can again rack up damage quickly and easily, And easily grab and has so much Early KO Options. Incineroar is now when Grab, He can have so many choices. He has also a powerful Up throw with low end lag and a Down throw which is so fast.
Incineroar has a super high KO potential with a combo potential and also the KO potential is raised higher of his great speed in his moves. Incineroar's super KO moves like forward smash is so fast and powerful. Also Incineroar is powerful all the way round. This one will only talk about power. His tilts have a very high KO potential too, his down tilt is a fast and powerful move and can KO Mario at edge at such a early percent, compared to other fighters even some smash attacks won't be able to do this. KOing under 150%. Incineroar has a magnificent down tilt. With the combination if great aerial ability of speed and height, he can do easy combos and it launches at a semi-spike angle, may not be great for comboing but definitely good for KOing. Incineroar's speed in this move is great, a fast move with 3 start up frames, such speed it has also with lag of 13, it is a super fast move giving him so much time to react even before the hit stun ends. It has such speed combined with power. Incineroar is full of speedy and powerful attacks and his down tilt is surely a califragilistic tilt. This is not the best even though it is omnigood. He has even more, his dash attack is even more threatening. He has such a dash attack, it is super fast. Not only with the ultra speed, its KO potential is better than majority of other character's smash attacks. This is like a super fast over powering smash attack but for Incineroar it is a simple dash attack while has has a similar speed, over powered smash attack which KOs at edge under 50% and Incineroar is great at racking up damage of his high damaging attacks. Incineroar's dash attack KOs Mario at edge of Stage under 100% (95.5%), It has only 4 start up followed by 27 end lag. He has so much time to do another action, he can easily follow it by a forward aerial which is also ultra powerful at very early percents. It can can Launch opponents with such power hence being such a powerful KO move. Incineroar has a forward tilt too which is full of power, KOing at 120%. Powerful like a smash attack and significantly faster compared to a smash attack (Not to tilts). Incineroar's whole moveset is like a smash attack but with lightning speed. Incineroar has great power in aerial too.
Incineroar's aerial moves are great. With good speed and power also with a combo option, his up aerial is a combo option to rack up damage super fast as it deals high damage. Incineroar has fast and powerful aerials especially his back and front ones. Already with great recovery and great aerial movement and jump, he also has great aerial attacks with the ability to even KO at early percents, do combos in air and having fast powerful move which allow him to react or combo more like of his great speed in his front aerial which has so low start up and he has a down tilt, he can do a combo with two powerful moves with the addition of his neutral aerial which attacks on frame two, it is also great for it to be used in combo. So all together Incineroar is a very good fighter in all aspects even in air.
Incineroar has such speed with his power allowing him to use the moves which KO at early percents with out being known about it going to be used. Like his down tilt or his forward tilt or his dash attack. His forward smash is faster than his down tilt and is so fast andoowerful, it is absolutely Broken.
All together Incineroar is a super powerful Fighter with an ultimate move set, and is obvious he will end up in a higher tier.
Incineroar's combo Potential is also in everything. His KO Moves have a high Combo Potential and if it can Combo despite it launches so It is very hard to punish attacks. Incineroar is a fighter who has All his Moves with so much power but Unlike Few Easy KO Fighters such As Groudon and Peach, Incineroar has a high Combo Potential in all moves even the ones that KO under 160% while Peach only has 1 Combo move while the other ones are not as Good For Combo and Groudon combo potential is even lower than Peach's.
Incineroar's down tilt. It has extraordinary power and able to KO Mario from an edge of Stage when he is on 131.4% damage and if it Was Like Other Fighters, It won't be that fast (Except a few such as Bayonetta follows a quite Similar pattern As Incineroar, Similar power in her Up tilt to Incineroar's down tilt and non of them are slow, Pretty fast but Incineroar is till on top with Ultra Fast speed). This Attack has quite a long range and can be used to follow up. IT HAS 3 START UP AND 13 END LAG so it will be a good combo move. It can do easy combos. Like As Incineroar's forward aerial is significantly more powerful and has range and similar start up, It can be used to Combo too. Like use it on Mario and then combo it with a quite short hop jump and then a forward aerial and will end up doing over 15% in a great combo. This Move is a great option if Incineroar wants to Do a safe easy KO, It will Land the finishing hit very early. It KOs at 131.4% and that is stronger than A around 51% of Smash attacks. Incineroar can also follow up to Combos despite its power, Due To Incineroar's low end lag and low start up attacks, Even though it is powerful, His Combo potential still remains high in all moves, Not only his up aerial and his up tilt for the best juggle and a great way to deal damage. Incineroar can combo into other moves with this attack, Despite its semi spike launch and power, Of low end lag, Incineroar can follow up to other attacks easily. Like Incineroar uses Down tilt and chases up into a Neutral aerial or Grab. Grab at low percents such as 10%, This Move has a very high Knockback growth and Damage Like A Smash Attack but this Is like a Smash attack but a tilt with incredible speed. Combos can be done, Grabs at low percents, Also Aerials can be done for combos too. It is not 100% a combo but it can be used to do consecutive hits like 70% chance there will unless if the Opponent is around 100%, then it can't combo as it will knock the opponent away. Incineroar's down tilt is a combination of 2 Potentials in it, A sky high KO Potential with a formidable Combo Potential, The combo potential is not normal like Bayonetta's dash attack can combo, This is like almost around a 90% combo succeed percent when using, Why? Because 13 End Lag and link to his other Moves, Grab is low and forward aerial is so low and his most best combo finisher is his neutral aerial. Mario and Incineroar's neutral aerial may seem similar, It is in terms of how it functions but why is Incineroar's one is better than Mario's one, Incineroar's other Moves make it function better, His Power makes Damage racking very fast, His Neutral aerial has 1 Start up, A very long hitbox duration, HE even moves in air fast so covering distance in air fast and quite a bit with neutral aerial. Incineroar's down tilt is very good. A KO move which has a very high Combo potential and start up. It will be easy to land a KO. Incineroar can use a down tilt on Mario and do a follow up with a forward aerial, IT may seem common because other powerful moves can do that like Peach can use neutral aerial then dash attack (Despite it is quite slow) but In Incineroar's one before the second attack, only a few frames went through (13+4=17). And in 17 Frames, Opponent hitstun may just end and in 17 Frames, IT is not really that easy to miss anything and travel a far distance so Giving Opponent very, very small opportunity to break out. All moves can combo but it is the potential which shows how likely it can combo and how likely Opponent can escape from Combo. Incineroar's down tilt has a high Combo potential despite it KOs around 131.4%, It can Combo, Compared to most attacks, This is better. Mario can do side tilt and then follow up but it is not easy to do at all, However Incineroar's down tilt is like: Use down tilt and right after Incineroar will follow it up with something like a forward aerial. Incineroar can use this move to Combo or KO. It is most best for A KO as it can KO Very early but it can also be used for combos a few very easy combos to use is: Down tilt, Forward/Neutral Aerial or for more of a juggle in air then: Down tilt, Up aerial. Up aerial will be similar to perform with neutral as it is 2 Start up frames. Overall this Move is very easy to KO as it is very unpredictable as it is so fast and power thus it can combo easily.