File:BA.jpg
Wolf's back air

The back aerial (abbreviated as "bair", "BAir", "b-air" or "ABA") is an aerial attack that is performed in midair by pressing the A Button, and tilting the control stick in the direction opposite to which the character is facing. Its official term varies between titles, where it is known as a "Back Midair Attack" in Super Smash Bros. Melee, and a "Back Air Attack" in Brawl. The majority of Bairs are kicks.

List of Back airs in Super Smash Bros.

In general, back air in SSB64 are slow but with good range and good knockback. They are all 1 hit moves outside of Link

  • Pikachu (SSB): High priority move with good range, usually used either to end up tilt combos or to edgeguard the lesser priority recoveries like Fox (or Mario's down b for example), high power
  • Yoshi (SSB): Yoshi's overall slowest DJC aerial, good after up tilts, leads into other DJC aerials.
  • Samus (SSB): Samus's overall best move. Huge range and power and Samus's main killing/spacing move.
  • DK (SSB): Too slow to be overly useful, good for comboing against wall
  • Link (SSB): Very quick move usually used for combos, more of a backwards double kick. Good in almost all circumstances and overall Link's most useful aerial for comboing
  • Luigi (SSB): Good range but slow, think Mario's but with more range and less speed
  • Mario (SSB): Good killing move, think Luigi's but with less range and more speed
  • Kirby (SSB): The best example of a wall of pain move of ssb64, good damage + good for combos, great edgeguard tool
  • Jigglypuff (SSB)]]: An overall good move if it had more range, very quick, low power, virtually useless at low percents, can combo into itself at mid-percents
  • Fox (SSB): Yet another good aerial for fox, good for edgeguarding Falcon's and Samus's among others.
  • Captain Falcon (SSB): More of an advanced comboing move compared to his other aerials, more difficult to use in combos but overall better than up air vs floaty character, or Samus, Luigi, and Jigglypuff. Good move to jump off platforms with

List of Bairs (SSBB)==

  • Mario: A twizzle-kick of sorts, he kicks behind himself with both feet and spins.
  • Luigi: The same as Mario's.
  • Peach: Bashes her bottom backwards.
  • Bowser: Forces his shell backwards.
  • Donkey Kong: A simple backwards kick. Long duration.
  • Diddy Kong: A fast turnaround motion with his leg stuck out.
  • Yoshi: Flips his tail up and down. Lots of damage given if all hits connect.
  • Wario: Falls over in the air. Can be used to fly as Wario-Man.
  • Link: Two backward kicks. Relatively weak.
  • Zelda: The famous Lightning Kick. She jabs her heel behind her giving an extremely powerful initial, electricity-imbued attack for the first hitbox. The second hitbox is very weak. Makes her turn.
  • Sheik: Extends her leg backward very fast. Sweetspot on her foot.
  • Ganondorf: Punches backward. Very similar to Captain Falcon's Bair.
  • Toon Link: Slashes backwards with his sword. It can be chained at low percents and be used as a kill move at higher percents. One of the best combos in the entire game with unbelievable priority. Even more priority than Mr. Game & Watch's Bair.
  • Samus: A backward kick. Sweetspot on her foot.
  • Zero Suit Samus: Identical to Samus', but slightly faster.
  • Pit: Jabs his swords backwards. Good knockback, but hard to land.
  • Ice Climbers: Spin around with hammers slightly extended. Deceivingly strong.
  • R.O.B.: Pushes boosters behind himself. Moves him forward.
  • Kirby: Extends both feet backwards. Used for Fence of Pain. Often considered the best move in Kirby's arsenal by pros.
  • King Dedede: Very similar to Kirby's, but with one foot. It has a large hitbox.
  • Meta Knight: Slashes three times behind himself very quickly, slightly slower/more powerful than his forward aerial, which has the same properties.
  • Olimar: Swings a Pikmin backward.
  • Fox: A standard Bair kick, he spins with his leg outstretched. Horrible ending lag in the air that often causes suicide deaths.
  • Falco: The L&R kick from Melee.
  • Wolf: Jams his leg backwards with a deceiving range.
  • Captain Falcon: Punches behind himself.
  • Pikachu: Spins around for multiple hits.
  • Squirtle: Does an attack similar to Mario's Bair.
  • Ivysaur: Spins around with vines extended. Low damage and very low knockback, but excellent range.
  • Charizard: Spins around surprisingly quickly with tail extended and wings slightly extended. 2 possible hits, one with wings and one with tail. Decent knockback on tail hit, wing hit will always link into tail hit.
  • Lucario: Punches backwards, Aura extends from palm.
  • Jigglypuff: Spins around with foot extended to about twice its regular size. Used for the famous Wall of Pain.
  • Marth: Similar to Toon Link's in animation, Marth thrusts his sword upwards. However, this Bair is notable because it turns him around.
  • Ike: A quick spin with sword extended.
  • Ness: Plugs backwards with both heels. Initial hitbox quite powerful with electrical properties, second hitbox fairly weak, although buffed from Melee. Very Powerful.
  • Lucas: Flips and hooks his foot downward. Can spike at a certain angle (on the tip of Lucas's foot). Can kill at low %s.
  • Mr. Game and Watch: The famous snapping turtle, hits multiple times.
  • Snake: Kicks backward with both feet, body becomes horizontal.
  • Sonic: Similar to Diddy's, he spins around with his foot extended. One of his few KO moves.

Notable characters' back aerials

  • Jigglypuff's back aerial in Super Smash Bros. Melee and Brawl, used for the highly effective "Wall of Pain".
  • R.O.B.'s back aerial can aid his recovery, as his hover pad lets out a quick burst, moving him forward quite alot. Also can hit enemys in front of R.O.B., both sides.
  • Kirby's back aerial in Melee, an attack similar to Jigglypuff's back aerial but instead has no start-up lag. The move is dubbed the "Fence of Pain".
  • Marth, Zelda and Roy's back aerials, which allow them to turn around while still in midair. These are the only aerials able to do so in the Super Smash Bros series.
  • Ness and Zelda's back aerials in Melee, which are powerful semi-spikes. Zelda's back aerial semi-spike can only be achieved from a hit with the sweetspot at her toe.
  • Toon Link's quick back aerial, with minimal knockback in Brawl. The move is effective for positioning the opponent for an immediate down aerial. Has even more priority than Mr. Game & Watch's Bair.
  • Pikachu's back aerial has extremely short range but the hitbox surrounds Pikachu.
  • Mr. Game & Watch's back aerial is the feared Turtle, a five-hit combo with high priority and shield-destroying properties.
  • Lucas's back aerial, the only one in the entire series to meteor smash.
  • Samus's back aerial in Melee, one of her combo moves, which, when sweetspotted, is a very powerful low-percent killer, and when not sweetspotted, is a Wall of Pain on some fast and medium fallers.