King Dedede in Super Smash Bros. Ultimate | |
---|---|
Universe | Kirby |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Dede-Rush |
“ | He's not very fast, but he's one of few heavyweight fighters with great recovery. Apparently, a defeat by Kirby inspired him to train hard to learn a move called Hovering, which allows him to float after taking a deep breath. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
King Dedede (デデデ, Dedede) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. King Dedede is classified as fighter #39.
King Dedede’s voice clips from Smash 4 has been repurposed for Ultimate, of which he was voiced by the series creator, Masahiro Sakurai.
How to unlock
Complete one of the following:
- Play VS. matches, with King Dedede being the 30th character to be unlocked.
- Clear Classic Mode with Donkey Kong or any character in his unlock tree, being the fourth character unlocked after Rosalina & Luma.
- Have King Dedede join the player's party in World of Light.
With the exception of the third method, King Dedede must then be defeated on Fountain of Dreams.
Changes from Super Smash Bros. 4
Given his notoriety as one of the worst characters in Super Smash Bros. 4, King Dedede has been significantly buffed in the transition from Smash 4 to Ultimate. King Dedede's previously abysmal horizontal mobility has been buffed (although it is still among the worst across the series), while the effectiveness of his aerial moveset has been buffed even further as the reduced landing lag on his aerial attacks gives him landing options, while their increased knockback makes them more effective KO options. Additionally, due to gaining the ability to spit out inhaled projectiles, he has effectively gained a reflector, alleviating his vulnerability to projectile camping.
King Dedede's biggest buffs, however, were to the utility of his ground game. His already good neutral attack has been improved even further, his up and down tilts can now be reversed upon startup (with the former now regaining its Brawl strength), his already strong smash attacks are stronger overall, and his previously slow forward smash is much faster overall. Altogether, King Dedede is clearly much better than in the previous game, although his viability in tournaments is still unknown.
Aesthetics
- King Dedede's clothing and general design is more cartoonish, with higher contrast colors and simplified detailing on clothing.
- Normal map changes to the star textures on his hammer give the illusion that they protrude slightly more, as depicted in his official artwork.
- King Dedede's clothes have been given more detail. The fur on his coat and hat appears fluffier and more detailed, and his obi has more depth.
- Like many other characters, King Dedede is more expressive, both with his face and especially his movements. For instance, he now squints during his crouching animation.
- Down taunt now has a more exaggerated animation.
- King Dedede's hammer spinning victory pose now finishes with his hammer transforming into the Jet Hammer.
- King Dedede's victory pose where he stands next to a Waddle Dee and pats his stomach now shows Waddle Dee walking up to him. The ending animation is now more exaggerated, with Dedede bouncing while laughing gloatingly.
- King Dedede's Star KO voice clip has been shortened: it no longer extends past the KO's animation.
Attributes
- Like all characters, King Dedede's jumpsquat animation now takes three frames to complete (down from 6).
- King Dedede dashes faster (1.36 → 1.496).
- Initial dash is much faster (1.4 → 1.815), enabling foxtrotting for boosted ground mobility.
- King Dedede walks faster (0.98 → 1.029).
- King Dedede's air speed is much faster (0.63 → 0.735), now being nearly on par with Luigi's.
- King Dedede is much heavier (119 → 127), allowing him to survive even longer, but makes him more susceptible to combos.
Ground attacks
- Neutral attack:
- Neutral infinite is faster and connects more reliably.
- Neutral infinite's finisher deals significantly more knockback.
- The first two hits of Neutral attack can jab reset.
- Dash attack:
- Dash attack now has more knockback, improving its KO potential. This is boosted further by the changes to the Sakurai angle on the ground.
- Forward tilt:
- Forward tilt's hits connect more reliably.
- Forward tilt has an altered animation.
- Up tilt:
- Up tilt has less startup (8 → 6), and endlag (FAF 44 → 39).
- Up tilt deals more knockback.
- Up tilt can be reversed upon startup.
- Up tilt does less damage (12%/10% → 10%).
- Down tilt:
- Down tilt deals more damage (6%/10% → 10%) and knockback.
- Down tilt's blind spot has been removed, meaning the attack will also hit opponents that are very close.
- Down tilt can be reversed upon startup.
- Forward smash:
- Forward smash has less startup lag.
- Forward smash does more damage (24% → 25%), and higher knockback values, improving its already great KO potential.
- Up smash:
- Up smash has a larger hitbox.
- Up smash deals more knockback.
Aerial moves
- All aerials have less landing lag (15 → 10 (Neutral aerial), 30 → 19 (Forward aerial), 21 → 14 (Back aerial), 22 → 14 (Up aerial), 30 → 19 (Down aerial).
- Clean neutral aerial deals more knockback, improving its KO potential, while late neutral aerial remains unchanged, which combined with the reduced landing lag and jumpsquat improves its combo potential significantly.
- Neutral aerial now causes King Dedede's belly to wobble around during the move.
- Forward aerial:
- Forward aerial has a slightly altered animation.
- Back aerial:
- Back aerial has an altered animation. It is now a horizontal hammer swing that better matches the move's hitboxes.
- Back aerial has reduced endlag.
- Up aerial:
- Up aerial has more range.
- Up aerial deals more damage.
- Down aerial:
- Down aerial deals much more knockback.
- Down aerial has a slightly altered animation.
Throws/other attacks
- Back throw has somewhat higher knockback, increasing its KO potential.
- Up throw lets King Dedede act sooner, allowing him to set up combos with it.
- Down throw has an altered animation, with him slamming his opponent face-first onto the ground.
Special Moves
- Inhale:
- Inhale now acts as a reflector, giving a 1.5x damage boost to any projectiles spat out. Once inhaled, the projectile is spat out almost immediately, and eliminates almost all of the move's ending lag.
- Inhale can catch and spit his own Gordos. This gives Dedede an option to relaunch Gordos that are hit back at him, and manually allows him to launch Gordos forward much further and at a much faster speed compared to throwing one with Gordo Throw.
- Inhale has a much bigger grabbox.
- Inhale has an updated, more opaque visual effect.
- Inhale now acts as a reflector, giving a 1.5x damage boost to any projectiles spat out. Once inhaled, the projectile is spat out almost immediately, and eliminates almost all of the move's ending lag.
- Gordo Throw:
- Gordos have significantly larger hitboxes that cover the spines.
- Gordos have increased knockback.
- Gordos's pupils visually shrink when hit. Additionally, they now have animated spines.
- Gordos stick to the ledge more consistently, significantly improving their edgeguarding potential.
- Gordo Throw has less endlag (FAF 64 → 61).
- Super Dedede Jump:
- Super Dedede Jump does more damage.
- Super Dedede Jump will now snap to ledge when reversed.
- Super Dedede Jump now has far less endlag when canceled.
- Super Dedede Jump descends more quickly.
- King Dedede now has blue trails form around him when using Super Dedede Jump, indicating armor.
- Jet Hammer:
- Jet Hammer breaks shields when fully charged.
- Jet Hammer does significantly more damage and knockback.
- Jet Hammer now has armor during the swing.
- The fire from Jet Hammer is now blue instead of red.
- Fully charged Jet Hammer triggers Special Zoom upon hitting an opponent.
- Final Smash:
- King Dedede has a new Final Smash called Dede-Rush, which features King Dedede taking his "Masked Dedede" persona from Kirby Super Star Ultra before trapping opponents inside of a caged boxing ring, attacking them with a barrage of missiles, and launching them with his Jet Hammer.
- Unlike Dedede Burst in Smash 4, it is not possible for opponents to escape once trapped.
- Dede-Rush cannot trap more than one opponent at a time for extra damage.
- This new Final Smash deals greater knockback, but deals less damage.
Classic Mode: Royal Rumble
King Dedede faces off against characters with royal titles such as kings and princesses.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | King K. Rool | Pirate Ship | Gang-Plank Galleon | |
2 | Marth and Roy | Castle Siege | Fire Emblem Theme | |
3 | Zelda | Hyrule Castle | Overworld Theme - The Legend of Zelda (64) | |
4 | Peach and Daisy | Princess Peach's Castle | Underwater Theme - Super Mario Bros. | |
5 | Bowser and Bowser Jr. | Find Mii (Battlefield form) | King Bowser - Super Mario Bros. 3 | |
6 | Ganondorf | Bridge of Eldin | Calamity Ganon Battle - Second Form | |
Bonus Stage | ||||
Final | Master Hand | Final Destination | Master Hand | On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle. |
Role in World of Light
King Dedede was among the fighters that were summoned to fight against the army of Master Hands.
During the opening cutscene, King Dedede was present on the cliffside when Galeem unleashed its beams of light. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters, excluding Kirby.
Dedede can only be accessed in a sub-area themed after the Gourmet Race minigame from Kirby Super Star, where the player must collect 11 amounts of scattered food for him to appear.
Alternate costumes
Gallery
King Dedede taunting on Green Greens.
Performing his neutral aerial on Magicant.
With a Poké Ball after performing his forward smash on Pokémon Stadium.
King Dedede attacking another fighter on Wrecking Crew.
Inhaling a Bob-omb on Town and City.
King Dedede and Villager during the Squid Sisters' concert on Mario Galaxy.
With Meta Knight and Kirby on Green Greens.
Hitting Link with a forward smash on The Great Cave Offensive.
Character Showcase Video
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Trivia
- During the segment of the Nintendo E3 Direct that focused on King Dedede's Final Smash, his eyes are normal colored while he is wearing his mask. In the final game, his eyes are yellow.
- King Dedede is one of the few characters to have a completely different Final Smash in every Smash game since the concept's introduction in Super Smash Bros. Brawl, along with Pit, R.O.B., and Zero Suit Samus.
- King Dedede's pose in his official render resembles one of his idle poses.
- In the Korean version of the game, the Announcer calls him "King Dedede", despite having a different name in Korean, "Dedede Daewang", which translates to "Dedede King".
Kirby universe | |
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Fighters | Kirby (SSB · SSBM · SSBB · SSB4 · SSBU) · Meta Knight (SSBB · SSB4 · SSBU) · King Dedede (SSBB · SSB4 · SSBU) |
Assist Trophies | Knuckle Joe · Nightmare · Chef Kawasaki |
Bosses | Giant Kirby · Marx |
Stages | Dream Land · Fountain of Dreams · Green Greens · Halberd · Dream Land GB · The Great Cave Offensive |
Items | Maxim Tomato · Star Rod · Parasol · Warp Star · Apple · Dragoon · Superspicy Curry · Bomber |
Enemies | Bonkers · Bronto Burt · Gordo · Parasol Waddle Dee · Plasma Wisp · Shotzo · Tac · Waddle Dee · Waddle Doo |
Other | Gourmet Race · Whispy Woods |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Kirby's Dream Land · Kirby's Adventure · Kirby Super Star |