Super Smash Bros. series

Angling

Revision as of 02:33, January 4, 2019 by Ardub23 (talk | contribs) (Combined tables to save vertical space and converted "notable angling properties" section to footnotes. Still need Ultimate info.)
This article is about tilt and smash attack angling. For the shielding technique, see Shield angling.
Luigi using his forward smash in various angles.

Angling (officially known as shifting) is the ability for a character to alter the direction of a forward tilt or forward smash. For example, angling a punch attack up will generally cause the character to punch diagonally upwards instead of straight forward, while angling it down will tend to cause the character to punch diagonally downwards. Additionally, most attacks will deal slightly altered damage amounts when angled, with attacks typically dealing 1-2% more damage when angled up, and 1% less damage when angled down (though some attacks deviate from this). On the whole, attacks can only be angled if they are a straight punch, kick, or similar strike; attacks that cover vertical ground (such as an overhead sword slash) have no purpose for angling.

Angling attacks downwards can aid in striking short or crouching characters such as Pikachu or Kirby in cases where the regular attack would miss just overhead, but most attacks deal slightly less damage when angled down as mentioned previously. Angling upwards is useful for intercepting aerial characters and often comes with the aforementioned slight damage bonus, but the aforementioned short characters will be even more able to avoid it. Angling can also help with edgeguarding; Ganondorf's and Falco's forward tilts in Melee are prime examples of forward tilts that are more useful at guarding the area around the edge when angled down.

To angle a forward tilt, the player must hold the control stick diagonally up or down when inputting the tilt. Angling forward smashes works differently, and depends on the game. In Melee, angling smash attacks is somewhat difficult; the player has to hold the direction of the C-Stick or control stick at a precise angle between forward and diagonally while inputting the forward smash (which the GameCube controller's control sticks have no indentation for, making it even more difficult). Holding the sticks diagonally up or diagonally down inputs an up smash or down smash instead of an angled forward smash (unlike with tilts). From Brawl onward, the player can angle forward smashes by holding up/down immediately after initiating it (or while charging the smash), making it significantly easier and simpler to do. Using the Wii Remote, it is impossible to angle a forward tilt upwards without an input earlier for the same reason as an up tilt (due to lack of a control stick); however, it is possible to execute a downwards forward tilt by crouching first and using a forward tilt while getting up.

Attacks that can be angled generally have three possible angles: up, side (or neutral), and down. In Smash 64, some attacks have up to 5 angles.

List of attacks that can be angled

 
Character  [1]        
Tilt Smash Tilt Smash Tilt Smash Tilt Smash Tilt Smash
Bayonetta    
Bowser            
Bowser Jr.    
Captain Falcon                
Charizard        
Chrom
Cloud    
Corrin    
Daisy
Dark Pit    
Dark Samus
Diddy Kong        
Donkey Kong                
Dr. Mario  [n 1]      
Duck Hunt    
Falco            
Fox                
Ganondorf            
Greninja    
Ice Climbers        
Ike        
Incineroar
Inkling
Isabelle
Ivysaur    
Jigglypuff                
Ken
King Dedede        
King K. Rool
Kirby                
Link
Little Mac    [n 2]
Lucario        
Lucas        
Lucina    
Luigi      [n 1]    [n 3]  [n 4]    
Mario      [n 1]          
Marth            
Mega Man    
Meta Knight        
Mewtwo        
Mii Brawler    
Mii Gunner    
Mii Swordfighter    
Mr. Game & Watch            
Ness                
Olimar        
Pac-Man    
Palutena    
Peach            
Pichu    
Pikachu                
Pit        
R.O.B.        
Richter
Ridley
Robin    
Rosalina    
Roy        
Ryu    
Samus                
Sheik            
Shulk    
Simon
Snake    
Sonic        
Squirtle    
Toon Link        
Villager    
Wario        
Wii Fit Trainer    
Wolf    
Yoshi                
Young Link    
Zelda            
Zero Suit Samus        

Notes

  1. ^ a b c In Melee, Mario, Luigi, and Dr. Mario's forward tilts deal very weak set knockback at the Sakurai angle when angled down.
  2. ^ Little Mac's forward smash becomes different types of attacks when angled; no angle is a straight punch, up angled is an uppercut with more vertical knockback, and down angled is a body hook that deals low knockback but high damage and shield damage.
  3. ^ In Brawl, Luigi's forward tilt deals no knockback when angled down.
  4. ^ In Brawl, Luigi's forward smash has additional IASA frames when angled up, making it more difficult to punish. The move also does higher damage (and therefore knockback), making the move's already very strong knockback scaling especially immense.

References