Mewtwo in Super Smash Bros. Ultimate | |
---|---|
Universe | Pokémon |
Other playable appearances | in Melee in SSB4 |
Availability | Unlockable |
Final Smash | Psystrike |
“ | A Legendary Pokémon known for its technical moves. Use Confusion or Disable as a diversion, then land a Shadow Ball! For its Final Smash, Mewtwo transforms into Mega Mewtwo Y and fires a projectile that freezes and launches the opponent! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Mewtwo (ミュウツー, Mewtwo) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Like in Melee, Mewtwo is once again an unlockable character. Mewtwo is classified as fighter #24.
Keiji Fujiwara reprises his role as Mewtwo in the game through reused voice clips from Smash 4.
How to unlock
Complete one of the following:
- Play VS. matches, with Mewtwo being the 60th character to be unlocked.
- Clear Classic Mode with Fox or any character in his unlock tree, being the eighth character unlocked after Wolf.
- Have Mewtwo join the player's party in World of Light.
With the exception of the third method, Mewtwo must then be defeated on Spear Pillar.
Changes from Super Smash Bros. 4
Mewtwo received a mix of buffs and nerfs in the transition from Smash 4 to Ultimate. Some of its moves have improved range and hitbox placements, such as forward tilt, up tilt, back aerial and forward aerial, and its throws are slightly stronger; however, some of its attacks, such as neutral aerial, back aerial and Shadow Ball are weaker and it can no longer use Confusion to mix up its recovery.
Aesthetics
- Mewtwo has a more subdued color scheme and its body appears to have a glossy sheen. The end of its tail is also slightly larger.
- All attacks that utilize darkness have more intense particle effects.
- Mewtwo's idle pose has been altered; it now keeps one of its arms lifted.
- Mewtwo's victory poses have been slightly altered:
- The pose where Mewtwo laughs and floats has it float higher and look farther away from the screen.
- The pose where Mewtwo thrusts its hand outward has an altered camera angle more towards its hand.
- The pose where Mewtwo faces away from the screen has Mewtwo keep its eyes shut for slightly longer. [1]
Attributes
- Like all characters, Mewtwo's jumpsquat animation now takes 3 frames to complete (down from 5).
- Mewtwo dashes much faster (2.05 → 2.255).
- Mewtwo walks slightly faster (1.2 → 1.26).
- Mewtwo's air speed is higher (1.25 → 1.313).
- Mewtwo performs its double jump more quickly, improving its recovery and combo game.
- Mewtwo's falling speed and fast falling speed are slightly faster (1.5 → 1.55) and (2.4 → 2.48) respectively. This improves its survivability but makes it more susceptible to combos.
- Mewtwo is slightly heavier (74 → 77). This improves its survivability but makes it more susceptible to combos.
Ground Moves
- Forward tilt has a new animation; Mewtwo spins horizontally to strike with its tail.
- Forward tilt has increased range.
- Forward tilt deals more knockback.
- Up tilt has improved hitboxes. It now properly connects with opponents behind Mewtwo.
- Up tilt has less endlag.
- Up tilt has a slightly altered animation.
- Down tilt has slightly more endlag.
- Dash attack has an altered animation; Mewtwo lunges forward with one hand.
- Forward smash can now be angled.
- Up smash has increased range.
Aerial Attacks
- All aerials have less landing lag.
- Neutral aerial has altered visuals; rather than emitting multicolored orbs, Mewtwo discharges electricity around itself while flashing with a blue overlay.
- Neutral aerial hits fewer times and deals less damage.
- Forward aerial has increased range.
- Back aerial has improved hitboxes. It can now reliably hit grounded opponents during a short hop.
- Back aerial deals less damage.
- Up aerial has an altered animation; Mewtwo no longer faces the screen after finishing its tail sweep.
- Down aerial has increased range. It can now reliably hit grounded opponents after a full-hop.
Throws/other attacks
- Forward throw's Shadow Balls are smaller.
- Up throw deals slightly more knockback.
- Back throw launches opponents more horizontally and deals more damage.
- Back throw has an altered animation; Mewtwo tosses the opponent over its shoulder nonchalantly.
- Down throw has better combo potential at mid-high percentages.
Special Moves
- Shadow Ball:
- Shadow Ball has a smaller hitbox when fully charged.
- Shadow Ball deals less damage.
- Shadow Ball reaches its full charge more quickly.
- Confusion:
- Confusion has increased horizontal range.
- Confusion no longer corrects the opponent's position to the center of the ripple, which may leave them too far away to follow up with an attack.
- Confusion halts Mewtwo's horizontal momentum in the air, removing most of its recovery potential.
- Teleport:
- Teleport has a darker, more distinct visual effect when Mewtwo disappears and reappears.
- Disable:
- Disable can now be reversed.
- Disable has more vertical range. Despite Mewtwo's posture being elevated during its new animation, it can still hit smaller characters below its eye level.
- Disable now briefly grants intangibility before Mewtwo fires the flash from its eyes.
- Disable has an altered animation; Mewtwo spreads its arms out while its eyes emit a flash.
- Psystrike:
- Mewtwo's Final Smash, Psystrike, has modified visual effects. The projectile is now colored purple and white throughout the orb instead of purple at the edge and black/yellow/blue in the center. The center of the orb resembles a burst of energy instead of a vortex, and the move also causes more intense visual effects when it hits an opponent.
- Psystrike deals more damage. (30% → 40%)
Classic Mode: Psychic Control
Each round, through its psychic powers, Mewtwo controls previous opponents to use as teammates in future rounds; these teammates typically represent characters that have been possessed in their home series. Each round uses a track taken from the universe fought in the previous round.
Round | Opponent | Stage | Notes |
---|---|---|---|
1 | Ness and Lucas | Fourside | |
2 | Cloud | Midgar | Lucas in his Masked Man costume is a CPU ally. |
3 | Ryu and Ken | Suzaku Castle | Cloud in his Advent Children costume is a CPU ally. |
4 | Richter | Dracula's Castle | Ken in his black costume is a CPU ally. |
5 | Palutena and Pit | Skyworld | Richter in his black costume is a CPU ally. |
6 | Pikachu, Pichu, Jigglypuff, and Lucario | Kalos Pokémon League | Pit in his black costume is a CPU ally. |
Bonus Stage | |||
Final | Master Hand and Crazy Hand | Final Destination | Pikachu with Red's hat is a CPU ally. |
Role in World of Light
Mewtwo was among the fighters that were summoned to fight the army of Master Hands.
Mewtwo was present when Galeem unleashed his beams of light. Mewtwo and Zelda attempted to reflect the beams using Confusion and Nayru's Love respectively; this effort failed, with both being vaporized and placed under Galeem's imprisonment, along with the rest of the fighters (excluding Kirby).
Alternate costumes
Gallery
Mewtwo idling on Wily Castle.
Taunting on Lylat Cruise.
Releasing a Shadow Ball on Spirit Train.
Using Disable on Rosalina on Pokémon Stadium.
Battling Pichu on Spear Pillar.
Character Showcase Video
<youtube>BcCpZHVIv9Q</youtube>
Trivia
- Mewtwo's artwork for Ultimate resembles its artwork for Pokémon FireRed/LeafGreen, albeit with its hands and legs posed slightly differently.
- Mewtwo was confirmed to be a playable character in Ultimate before Pikachu, making this the first time Pikachu was not the first Pokémon to be announced as part of the roster.
- Mewtwo is the only DLC veteran who was playable in the E3 demo.
- Mewtwo was the last non-DLC character added to the Super Smash Bros. Blog.
- However, due to Mr. Game & Watch's blog page only being available on the Asian websites until December 7, Mr. Game & Watch was the last character added to the blog on non-Asian websites.