Super Smash Bros. Ultimate

Bayonetta (SSBU)

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This article is about Bayonetta's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Bayonetta.
Bayonetta
in Super Smash Bros. Ultimate
Bayonetta SSBU.png
BayonettaSymbol.svg
Universe Bayonetta
Other playable appearance in SSB4


Availability Unlockable
Final Smash Infernal Climax
Bayonetta (SSBU)
An Umbra Witch who equips guns on her arms and legs, Bayonetta has mastered the beautiful but brutal Bullet Arts fighting style. She can even slow down her opponents with Witch Time!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Bayonetta (ベヨネッタ, Bayonetta) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12th, 2018. Bayonetta is classified as fighter #63.

Bayonetta is once again voiced by Hellena Taylor in the English version, using recycled voice clips from Super Smash Bros. 4.

Changes from Super Smash Bros. 4

Bayonetta was widely viewed as one of the best characters in Smash 4. Possibly being one of the most dominant character and her infamous high tier ranking, Bayonetta has been significantly nerfed in the transition to Ultimate, with many of her best moves, such as Witch Time, Witch Twist, and Afterburner Kick, being nerfed substantially to reduce combos and KO confirms.

Aesthetics

  •   As with all veterans returning from SSB4, Bayonetta's model features a more subdued color scheme.
  •   Love is Blue and Scarborough Fair have louder sound effects to distinguish the two.
  •   Bayonetta's taunts are sped up.
  •   When the victory screen shows her name, Bayonetta's glasses glint at the edge. While this was present in her victory poses in Smash 4, it only showed for a brief moment.

Attributes

  •   Like all characters, Bayonetta's jumpsquat animation now takes three frames to complete (down from 4).
  •   Bayonetta dashes much faster.
  •   Bayonetta's bullet arts can now be angled slightly upwards or downwards, depending on the move.
  •   Bayonetta is slightly lighter, which worsens her survivability, but also makes her harder to combo at higher percents.

Ground attacks

  •   Jab combo connects more reliably.
    •   The first jab hit has less range.
  •   Bayonetta's tilts all have less range.
    •   Up tilt's grounded hitbox launches opponents at an angle similar to the aerial hitbox, which improves its combo potential.
    •   Down tilt has slightly more endlag.
  •   Forward smash can now be angled.

Aerial Attacks

  •   Held neutral aerial and up aerial have increased landing lag.
  •   Forward aerial has less landing lag.
    •   All of forward aerial's hits have increased damage.
    •   Forward aerial no longer causes Bayonette to bounce off of opponents. This means that the first hit of it can no longer combo into After Burner Kick or Witch Twist at low to medium percents.
    •   All hits of forward aerial have more ending lag (FAF 27 → 38 (hit 1), FAF 32 → 40 (hit 2), FAF 40 → 47)).
  •   Both back aerial and up aerial have less landing lag.
    •   Back aerial has more ending lag (FAF 30 → 35).
    •   Up aerial deals less damage and its knockback has been reduced substantially. This improves its combo potential but hinders its KO ability.
  •   Down aerial's knockback appears to have been lowered.
    •   Down aerial has more landing lag.

Throws/other attacks

  •   Bayonetta's hand now grabs characters using a form of Umbran magic, as seen via a slightly updated animation where she swings her hand around, which is sparkling with a noticeable Umbran purple.

Special moves

  • Bullet Climax:
    •   Bullet Climax now needs to be fully charged before it can be shield-cancelled.
    •   Bullet Climax takes slightly longer to fully charge.[1]
  • Heel Slide / After Burner Kick:
    •   If Heel Slide collides with a shield, Bayonetta is unable to perform the second hit.
    •   If an After Burner Kick collides with a shield, Bayonetta is unable to use another one.
    •   Downwards After Burner Kick can no longer be autocancelled.
  • Witch Twist:
    •   Witch Twist has increased startup (Frame 5 → 8) and ending lag (FAF 28 → 32).
    •   Witch Twist gains less vertical height.
    •   Witch Twist can no longer grab the ledge until the move ends or with proper spacing.
  • Witch Time:
    •   Witch Time no longer grants intangibility when used.
    •   Witch Time's effect duration has been significantly lowered, no longer being effective at any percent range even against uncharged smash attacks.
    •   Witch Time has increased startup and endlag (FAF 50 → 67).
    •   The screen turns dark whenever someone is affected by Witch Time.
    •   Witch Time scales with the power of the move it is used on, so using Witch Time on a weaker move such as a jab will result in the effect lasting a much shorter time, or a stronger move such as a smash attack resulting in a longer effect.
  •   The landing lag Bayonetta receives after a combo has been increased.
  • Final Smash:
    •   When Witch Time is activated, opponents move a little faster, making it easier to dodge her attacks.
      •   Due to its change, opponents that used side-step or air dodge during the Final Smash may gain slightly less intangiblity frames.
    •   When not mashing buttons during Infernal Climax, less damage is dealt to opponents.
    •   The climax gauge fills up much easier.
    •   When the Final Smash ends, opponents take damage.

Classic Mode: The Requiem of Fallen Wings

All of Bayonetta's opponents have wings, in reference to her battles against angels, with the exception of Giant Palutena who is a reference to the final boss battle of Bayonetta' against Jubelius, the Creator.

Round Opponent Stage
1 Dark Pit Umbra Clock Tower
2 Falco Castle Siege
3 Meta Ridley Reset Bomb Forest
4 Giant Charizard Skyloft
5 Meta Knight Skyworld
Bonus Stage
6 Pit Team Skyworld
Final Giant Palutena Palutena's Temple (Ω form)

Note: When fighting Charizard, its Pokémon Trainer is absent. Additionally, every stage plays a track from the Bayonetta universe, no matter what universe the stage originates from.

Role in World of Light

Bayonetta was among the fighters summoned to the cliffside to fight against the army of Master Hands.

During the opening cutscene, Bayonetta was present when Galeem unleashed his beams of light. Bayonetta dodged a beam of light, activating her Bat Within, but she was then vaporized immediately after she reformed her body, and later placed under Galeem's imprisonment alongside the rest of the fighters, excluding Kirby.

Alternate costumes

 

Gallery

Character Showcase Video

<youtube>oYe8HpzYebg</youtube>

Trivia

  • Bayonetta's official artwork strongly resembles her official artwork for Bayonetta 2, with her arms pointed outwards rather than inwards.
    • Likewise, Bayonetta's official artwork based on the first game resembles her official artwork for Bayonetta, only mirrored.

References