Super Smash Bros. Ultimate

Wario (SSBU)

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This article is about Wario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Wario.
Wario
in Super Smash Bros. Ultimate
Wario SSBU.png
WarioSymbol.svg
Universe Wario
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Wario-Man
Wario (SSBU)
Wario has unique attacks, like using his Wario Bike and releasing noxious gas. He can jump higher than normal by leaping from his bike, which comes in handy when recovering. For his Final Smash, he turns into Wario-Man and creates copies of himself for an all-out attack!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Wario (ワリオ, Wario) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Wario is classified as fighter #30.

As in Smash 4, Charles Martinet's portrayal of Wario from Brawl was repurposed for Ultimate.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Wario seems to be mostly unchanged from his SSB4 appearance, though his moveset appears to have been slightly altered to be more reflective of the Wario Land series, as the series' iconic Dash Attack and Ground Pound are now referenced in his attacks.

Aesthetics

  •   As with all veterans returning from SSB4, Wario's model features a more subdued color scheme. Similarly to his appearance in Brawl, his clothing now features simple detailing.
  •   Down taunt has a more comical, "poppier" animation, and is much faster.
  •   Wario's air dodge animation is slightly different with Wario's hands now being outstretched for the duration of the dodge.
  •   Wario begins walking forward for the victory animation involving him patting his belly, then sharting. He also keeps a shocked expression throughout, instead of sniffing and rubbing his head.
  •   Wario's head no longer faces the screen in his victory animation involving his bike, now he looks deep into the sunset.

Attributes

  •   Like all characters, Wario's jumpsquat animation now takes three frames to complete (down from 6).
  •   Wario dashes faster.

Ground Attacks

  •   The second hit of Wario's jab connects more reliably.
  • Forward tilt:
    •   Forward tilt is now a heavy-handed slap.
    •   Forward tilt has slightly less end lag.
  • Up tilt:
    •   Up tilt is significantly faster and has less endlag.
  • Dash attack:
    •   Wario has a new dash attack, his Dash Attack from the Wario Land series, nicknamed "shoulder bash" by fans, that was previously his forward smash in Brawl.
    •   Dash attack has considerably more damage and launching power than the previous iteration.
    •   Dash attack is no longer able to trip opponents.
  • Forward smash:
    •   Wario's fist on forward smash enlarges more, giving it slightly more range.
    •   Forward smash does more damage.
  • Up smash:
    •   Up smash covers more horizontal range.
  • Down smash:
    •   Down smash has less endlag.

Aerial Attacks

  •   All of Wario's aerials have less landing lag.
  • Neutral aerial:
    •   Neutral aerial hits connect more reliably.
    •   Neutral aerial has a much bigger hitbox on the first hit, and said hit lasts longer.
  •   Up aerial has less knockback, making it a better combo move, but hinders it's KO ability.
  •   Back aerial has received significantly less end lag.
  •   Down aerial has a slight animation change, with him putting his arms around his head, his hands together in a diving pose.

Throws/other attacks

  •   Wario's hand is placed lower when grabbing someone. Especially on younger or female characters
  •   Wario's pummel is slower, but does much more damage and now has him forcefully put one hand on the victims neck and crushing it.
  •   All of Wario's throws have been altered with more exaggerated animations.
    •   Specifically, Wario's down throw animation appears more forceful, with Wario clenching his fists upon contact and his opponent screaming in agony, making the move bear a closer resemblance to the Ground Pound from the Wario Land games.

Special Moves

  • Chomp:
    •   Chomp now heals Wario when he eats a projectile and while biting an opponent.
    •   Chomp now has much more knockback and is capable of killing at high percents.
  • Wario Bike:
    •   Wario Bike now has a 4-5 second cooldown before being usable again.
    •   In team battles, the Bike cannot heal Wario when eaten, nor its parts.
    •   Wario Bike no longer bounces as much when thrown, giving fewer options as a projectile.
    •   A thrown Bike now has much more knockback than it had previously, now capable of launching opponents a fair distance.
    •   Aerial Wario Bike now has physics when Wario isn't riding it, rather than staying static in animation.
  • Corkscrew:
    •   Corkscrew's hits connect far more reliably.
    •   Wario now flexes while rising, showing his well defined muscles.
  • Wario Waft:
    •   Wario Waft's fart cloud's visual effects have been redone as it now has small, almost unnoticeable, shit particals.
    •   Wario now turns away from the screen when executing a fully-charged Wario Waft.
  •   Wario-Man is no longer a transformation. Instead, Wario dashes forward, and if the rush connects, Wario-Man performs a cinematic comic book-style attack that launches enemies away at the end with a mighty waft.

Role in World of Light

Wario was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

Alternate costumes

 

Gallery

Character Showcase Video

<youtube>4lK7zkTInNA</youtube>

Trivia

  • Wario's entry on the Japanese Super Smash Blog was on August 2nd, 2018, the same day WarioWare Gold was released in Japan.
  • Wario's buttons on his overalls in the E3 video, his showcase video, and one of his website screenshots were incorrectly gold, as opposed to their usual white. However, in the final game, the error was corrected.