Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Lucas' appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Lucas.
Lucas
in Super Smash Bros. Ultimate
Lucas SSBU.png
EarthboundSymbol.svg
Universe EarthBound
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash PK Starstorm
Lucas (SSBU)

Lucas (リュカ, Lucas) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Lani Minella reprises her role as Lucas, albeit through recycled voice lines.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   As with all veterans returning from SSB4, Lucas's model features a more subdued color scheme. Similar to Brawl, some of the detailing on his clothes and weapons are more prominent, such as the vertical stitching of his socks.
  •   The Rope Snake's scales are more pronounced.
  •   Like other characters, Lucas always faces the screen regardless of which direction he turns. This affects his movesets as well (such as the end of his up tilt), all of which appear to be mirrored.
  •   Like Ness, Lucas makes a new face when hit, with his eyes growing somewhat larger and rounder.
  •   Like Ness, Lucas's victory theme is now the ending of "Eight Melodies" from both Mother / EarthBound Beginnings as well as "Eight Melodies" from EarthBound layered together.
  •   Lucas now strikes a different pose during his Seven Needles victory animation.
  •   All of Lucas’ normals have light blue psi, which better resemble PK Love.

Attributes

  •   Lucas is slightly faster overall. The global changes to initial dashes especially benefit his ground movement.
  •   Lucas jumps higher.
  •   Like all characters, Lucas's jumpsquat animation now takes three frames to complete.

Ground attacks

  •   Neutral attack:
    •   All three hits of Lucas's neutral attack have more hitlag.
    •   Neutral attack's first hit deals slightly more damage.
    •   Neutral attack's second hit can be interrupted sooner, improving its potential for mix-ups.
  •   Up tilt has slightly less ending lag.
  •   Forward tilt:
    •   Forward tilt's sweetspot deals slightly less damage.
    •   Forward tilt has slightly less ending lag.
  •   Down tilt has increased hitlag.
  •   Dash attack has slightly less endlag.
  •   Up smash:
    •   Up smash has an increased window of intangibility on startup.
    •   Up smash has a larger hitbox.
      •   An additional large blue hexagon graphic was added to indicate the hitbox's new size.
  •   Forward smash has slightly less ending lag.
  •   Down smash:
    •   Lucas now bends his elbow after each shot of down smash, and his fingers are more pronounced throughout.
    •   Down smash covers more range, making it easier to edgeguard opponents.
    •   The three hits of Lucas's down smash are now treated as individual hitboxes, thus preventing opponents from shielding one hit and being immune to any following hits.
    •   At low percents, Lucas' Down smash hits can connect with each other, doing much more damage

Aerial attacks

  •   Neutral aerial:
    •   Neutral aerial's hitbox is larger.
    •   The landing lag on neutral aerial has been reduced by one frame, allowing the move to combo more easily.
    •   Neutral aerial can no longer be escaped from via SDI.
    •   Neutral aerial's multihits have less hitlag, speeding up its execution upon connection.
    •   Neutral aerial now sends opponents behind or in front of Lucas depending on which part of the hitbox hits the last hit, making it more difficult to use it in certain combos.
      •   Neutral aerial's "reverse" hitbox can potentially combo into back aerial.
  •   Forward aerial:
    •   Forward aerial deals slightly more damage.
    •   Forward aerial has reduced landing lag.
  •   Back aerial:
    •   Back aerial's sweetspot deals slightly more damage.
    •   Back aerial's animation is faster.
    •   Back aerial now autocancels if buffered out of a shorthop.
    •   Back aerial can now spike grounded opponents. While this benefits from opponents' inability to tech grounded spikes, this takes away Lucas's ability to send grounded opponents offstage from behind him.
  •   Up aerial:
    •   Up aerial's hitbox is now attached to Lucas's head.
      •   A motion trail has been added above Lucas's head to indicate the hitbox's new pattern.
    •   Up aerial has decreased startup.
    •   Up aerial has reduced ending lag.
    •   Up aerial has reduced landing lag.
    •   Up aerial now autocancels if buffered out of a shorthop.
  •   Down aerial:
    •   Down aerial has reduced landing lag.
    •   Down aerial now connects on aerial opponents more reliably.
    •   Down aerial now pushes grounded opponents away from its hitboxes, rather than picking them up from the ground as in Smash 4.
  •   Grab aerial:
    •   Grab aerial has reduced range.
    •   Grab aerial has more active frames.
    •   Grab aerial deals more damage on both the early and late hits.

Throws/other attacks

  •   Grab animations:
    •   The endings of Lucas's grabs now feature interruptible animations during which the Rope Snake doubles back to return to Lucas.
    •   Lucas's animation when holding a grabbed opponent has been altered; he now holds Rope Snake in one hand and uses the other to hold the opponent in place with telekinesis.
    •   Lucas now looks angry during his grab animation.
    •   Lucas's pummel animation now features Rope Snake lunging at the opponent.
  •   Standard grab:
    •   Lucas's standard grab range has been decreased.
    •   Lucas's standard grab has less ending lag.
  •   Lucas has a new forward throw animation similar to Diddy Kong's forward throw.
  •   Up throw deals more knockback.
  •   Down throw:
    •   Lucas has a new down throw animation. Lucas lifts the opponent in the air using telekinesis, then forcefully slams them into the ground, sending them up and away.
    •   Down throw has more ending lag, hindering its follow-up potential.
    •   Down throw deals significantly more damage.

Special Moves

  •   PK Freeze:
    •   Lucas's animations during the move have been tweaked; Lucas himself now completely faces the screen, and the particle effects of the explosion now feature the PK Freeze graphic effects from Mother 3.
    •   The projectile travels faster.
    •   The projectile can now can now travel through soft and semisoft platforms.
    •   PK Freeze no longer dissipates upon making contact with hard platforms and can instead be held at the ground until the move is fully-charged.
    •   The projectile now launches opponents at a horizontal angle away from Lucas (no matter which direction he faces), making it better for edgeguarding.
    •   Lucas no longer becomes helpless when firing PK Freeze in the air.
  •   PK Fire:
    •   Lucas's hands now feature a red spark until PK Fire is fired, similarly to his finger in his down smash animation. The same spark appears when PK Fire successfully connects.
    •   PK Fire has slightly decreased endlag.
    •   PK Fire has increased damage.
  •   PK Thunder:
    •   Lucas's PK Thunder's graphic effects have been changed; rather than maintaining its magenta coloration from Smash 4, PK Thunder has been changed to be varying hues of blue. The move has also gained particle effects which resemble its respective PSI graphics from Mother 3.
    •   PK Thunder travels slightly slower.
    •   Grounded PK Thunder has reduced ending lag.
    •   Lucas's momentum at the end of PK Thunder 2 is lower, slightly shortening its recovery distance.
    •   PK Thunder 2 has reduced landing lag.
  •   PSI Magnet:
    •   PSI Magnet now features its PSI graphics from Mother 3 upon use. Lucas' back is angled lower in the end of his animation, similar to the beginning of his run animation in Mother 3.
    •   PSI Magnet has significantly less ending lag.
    •   PSI Magnet now features a hitbox which drags opponents closer to Lucas's hand on startup.
    •   PSI Magnet's launching hitbox is larger.
    •   PSI Magnet no longer halts Lucas's momentum in the air. This prevents Lucas from being able to use it to mix up his landing as effectively.
    •   As a result of the aforementioned changes, Lucas can now combo PSI Magnet into itself
  •   PK Starstorm is now similar to its Brawl iteration, firing meteors inwards towards the center of the stage, but at a slower rate and with slower meteors. His pose during the move no longer reuses Ness's Final Smash animation and is instead replaced with one reminiscent of his animation in Brawl. Lucas is also assisted by Kumatora and Boney. Like his other PSI moves, the move features graphics from PK Starstorm's animation in Mother 3.
    •   If PK Starstorm is used via the Final Smash Meter, the trajectory of the meteors can be angled.

Role in World of Light

Lucas was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.

Alternate costumes

 

Gallery

Character Showcase Video

<youtube>GWjfyyGNL8c</youtube>