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This article is about Wario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Wario.
Wario
in Super Smash Bros. Ultimate
Wario SSBU.png
WarioSymbol.svg
Universe Wario
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Wario-Man
Wario (SSBU)
Wario has unique attacks, like using his Wario Bike and releasing noxious gas. He can jump higher than normal by leaping from his bike, which comes in handy when recovering. For his Final Smash, he turns into Wario-Man and creates copies of himself for an all-out attack!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Wario (ワリオ, Wario) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. As in Smash 4, Charles Martinet's portrayal of Wario from Brawl was repurposed for Ultimate.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Wario seems to be mostly unchanged from his SSB4 appearance, though his moveset appears to have been slightly altered to be more reflective of the Wario Land series, as the series' iconic Dash Attack and Ground Pound are now referenced in his attacks.

Aesthetics

  •   As with all veterans returning from SSB4, Wario's model features a more subdued color scheme. Similarly to his appearance in Brawl, his clothing now features simple detailing.
  •   Down taunt has a more comical, "poppier" animation, and is much faster.
  •   Wario's air dodge animation is slightly different with Wario's hands now being outstretched for the duration of the dodge.
  •   Wario starts off turning around for the victory animation involving him patting his belly, then farting.
    • This is slightly altered for Team Battles, in which he walks slightly forward instead of turning around.
  •   Wario's head no longer faces the screen in his victory animation involving his bike.

Attributes

  •   Like all characters, Wario's jumpsquat animation now takes three frames to complete.

Ground Attacks

  •   The second hit of Wario's jab connects more reliably.
  • Forward tilt:
    •   Forward tilt is now a heavy-handed slap.
  • Up tilt:
    •   Up tilt is significantly faster with less end lag.
  • Dash attack:
    •   Wario has a new dash attack, his "shoulder bash" Dash Attack from the Wario Land series that was previously his forward smash in Brawl.
    •   Dash attack has considerably more damage and launching power than the previous iteration.
    •   Dash attack is no longer able to trip opponents.
  • Forward smash:
    •   Wario's fist on forward smash enlarges more, giving it slightly more range.
    •   Forward smash does more damage.
  • Up smash:
    •   Up smash covers more horizontal range.

Aerial Attacks

  •   All of Wario's aerials have less landing lag.
  • Neutral aerial:
    •   Neutral aerial hits connect more reliably.
    •   Neutral aerial has a much bigger hitbox on the first hit, and it lasts longer.
  • Forward aerial:
    •   Forward aerial can now trip grounded opponents, allowing for more followups than before, such as a kill confirm into his new dash attack.
  • Up aerial:
    •   Up aerial has less knockback, making it a better combo move.
  • Back aerial:
    •   Back aerial has received significantly less end lag.
  • Down aerial:
    •   Down aerial has a slight animation change, with him putting his arms around his head, his hands together in a diving pose.
    •   This gives him more vertical range

Throws/other attacks

  •   Wario's hand is placed lower when grabbing someone.
  •   Wario's down throw animation appears more forceful, with Wario clenching his fists upon contact, making the move bear a closer resemblance to the Ground Pound from the Wario Land games.

Special Moves

  • Chomp:
    •   Chomp now heals Wario when he eats a projectile and while biting an opponent.
  • Wario Bike:
    •   Wario Bike now has a 4-5 second cooldown before being usable again.
    •   In matches with 4 players or more, the Bike cannot heal Wario when eaten, nor its parts.
    •   Wario Bike no longer bounces as much when thrown, giving less options as a projectile.
    •   A thrown Bike now has much more knockback than it had previously, now capable of launching opponents a fair distance.
    •   Aerial Wario Bike now has physics when Wario isn't riding it, rather than staying static in animation.
  • Corkscrew:
    •   Corkscrew's hits connect far more reliably.
  • Wario Waft:
    •   Wario Waft's trajectory can now be angled diagonally.
    •   Wario Waft does considerably more damage.
    •   Wario Waft's fart cloud now produces significantly fewer particles.
    •   Wario now turns away from the screen when executing a fully-charged Wario Waft.
  •   Wario-Man is no longer a transformation. Instead, Wario dashes forward, and if the rush connects, Wario-Man performs a cinematic comic book-style attack that launches enemies away at the end.

Role in World of Light

Wario was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

Alternate costumes

 

Gallery

Character Showcase Video

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Trivia

  • Wario's entry on the Japanese Super Smash Blog was on August 2nd, 2018, the same day WarioWare Gold was released in Japan.
  • Wario's buttons on his overalls in the E3 video, his showcase video, and one of his website screenshots were gold, as opposed to their usual white. However, in the final game, they're white.