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This article is about Ryu's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ryu.
Ryu
in Super Smash Bros. Ultimate
Ryu
StreetFighterSymbol.svg
Universe Street Fighter
Other playable appearance in SSB4


Availability Unlockable
Final Smash Shin Shoryuken / Shinku Hadoken
Ryu (SSBU)
Ryu is a special character—you can use directional command inputs to trigger his special moves. Executing moves like his Hadoken and Shoryuken using the command inputs from the original game will raise their power. You can even use a Shakunetsu Hadoken by inputting ←↙↓↘→ then tapping the attack button while facing right!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Ryu (リュウ, Ryū) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018. Ryu is once again voiced by Kyle Hebert in the English version and Hiroki Takahashi in the Japanese version, albeit with recycled voice clips from Super Smash Bros. 4.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   As with all veterans returning from SSB4, Ryu's model features a more subdued color scheme.
  •   Ryu's muscles and other physical features are more pronounced.
  •   Ryu's up taunt no longer has him turn around when tightening his headband, now more closely resembling the taunt it is based on from Street Fighter IV.
  •   Ryu's hair is now spikier, like in Street Fighter V.
  •   The victory pose where Ryu strikes a hook is slightly modified. He now closes his eyes and crosses his arms before winding the hook, with the camera coming in from the left, making the victory pose more resemble his Street Fighter IV pose.

Attributes

  •   Like all characters, Ryu's jumpsquat animation now takes three frames to complete.
  •   Being able to dash cancel his tilts greatly improves his approach, letting him threaten the opponent with his tapped tilts for combos, or space his smash attacks more safely.
  •   Ryu's double jump gains slightly more height.
  •   In 1-on-1 matches, Ryu will always face his opponent, similar to how he behaves in his origin series.
    •   This makes it harder to make accidental inputs for his attacks.
    •   This makes it harder to be hit from behind by Back Slash or affected fully by Nosferatu.
    •   This makes him easier to be hit with Disable.
    •   This makes it difficult to attack things behind Ryu, such as Luma.
    •   This changes the application of his dashdance, as his initial dash does not turn him the opposite direction. Instead, he performs a backdash similar to his home series, allowing him to perform an evasive "shimmy" to keep within an effective range while still facing the opponent. This potentially improves his punishes.

Ground attacks

  •   Tapped neutral attack can now jab reset.
  •   Dash attack does more damage.
  •   Ryu now has proximity normals that change depending on his distance from the opponent. Tapped forward tilt and close neutral attack change from his standing medium kick and his far standing jab to a new attack based off his SFII close medium punch, a right hook inwards. Held neutral attack changes from his SFII standing heavy kick to his close heavy punch, which is functionally identical to his held up tilt. Both attacks can be special-cancelled on hit similar to his held down tilt.

Aerial attacks

  •   Ryu can cancel all of his aerial attacks into special attacks in the same way he can cancel some of his ground attacks.
  •   Ryu's aerials all have reduced landing lag.
  •   Neutral aerial's weak hitbox has more active hitbox frames.
  •   Neutral aerial has more endlag, making it much more difficult to start combos with it while airborne.
  •   Forward aerial deals less damage.

Special Moves

  •   During Ryu's Shin Shoryuken, the opposing fighter has been given new animations while getting hit, somewhat inspired by animations from Street Fighter IV for the Metsu Shoryuken.
  •   From his character showcase video, he appears to be able to Super Cancel his command input Hadoken into his Final Smash, a technique carried over from some of his own games. He is shown cancelling his Shakunetsu Hadoken into his Shin Shoryuken. It is not yet known if he can also perform this with the normal or command versions of Shoryuken and if cancelling into Shinku Hadoken is possible.

Alternate costumes

 

Gallery

Character Showcase Video

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Trivia