Super Smash Bros. Ultimate

Mr. Game & Watch (SSBU)

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This article is about Mr. Game & Watch's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mr. Game & Watch.
Mr. Game & Watch
in Super Smash Bros. Ultimate
Mr. Game & Watch SSBU.png
Game&WatchSymbol.svg
Universe Game & Watch
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Octopus
Mr. Game & Watch (SSBU)

Mr. Game & Watch (Mr.ゲーム&ウォッチ, Mr. Game & Watch) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   Mr. Game & Watch's base model appears similar to the previous installment; however, the following moves temporarily alter his appearance to resemble the characters from the Game & Watch games they are based on:
    • Neutral attack (Greenhouse)
    • Forward tilt (Lion)
    • Up tilt (Flagman)
    • Down tilt (Manhole)
    • Forward smash (Fire Attack)
    • Down smash (Vermin)
    • Up aerial (Spitball Sparky)
    • All throws (Ball)
    • Chef
    • Judge
    • Oil Panic

Attributes

  •   Like all characters, Mr. Game & Watch's jumpsquat animation now takes three frames to complete.

Grounded attacks

  •   Up tilt not only has the 1 flag appear, but also the 2 flag; this increases its range and hits.
  •   Down tilt has reduced range, making it harder to hit opponents with it.
  •   Forward smash's range has been reduced, with a shorter handle.
    •   Forward smash's sourspot has been reduced to a smaller size.
  •   Down smash now has the ability to ground opponents; although it will only occur if the move is sweetspotted.

Aerial attacks

  •   Mr. Game & Watch has a new forward aerial (based on the Game & Watch game Safebuster) in which he holds a bomb in front of him and drops it downward shortly after execution. Uniquely, once activating the move, the previously mentioned bomb is used as a projectile, as it is sent directly downwards, exploding on impact once hitting an opponent or the stage. This significantly improves the move's range, and is much more useful for edgeguarding.
  •   Back aerial's loop hits trap opponents easier, and transition faster.
  •   Up aerial has been reworked: it now functions as a projectile, similar to Mega Man's up aerial, Air Shooter, and hits six times. This improves its range, damage, and also is only one puff of air, making it much easier to land than in Smash 4 where the opponent was usually juggled out of the second finishing hit.
  •   Up aerial is significantly weaker, no longer being a reliable KO move.

Throws/other attacks

  •   When a character is thrown by Mr. Game & Watch, they will turn into their respective stock icon for the duration of the juggle.

Special Moves

  •   Chef has less ending lag, making it a more viable way to approach opponents.
  •   Judge's numbers now appear in a jumble, before settling on the decided number.
    •   Judge 7 now spawns three apples instead of one, allowing him to heal significantly more health once using the move.
    •   Judge 9 now has a cinematic finisher effect.
  •   Judge now has a slightly smaller hitbox.
  •   Oil Panic now reflects physical projectiles in addition to absorbing energy-based projectiles.
  •   Octopus can now grab opponents and drag them offscreen if opponents touch its tentacles. The main body deals damage instead. While this does increase its KO potential, it also reduces its range. A greenish-beige backdrop similar to that of a Game & Watch game temporarily appears during this Final Smash.
    • {{change|The new FS Meter version of Octopus seems to be fairly similar to the main Final Smash, as it still drags opponents offscreen.]]


Gallery

Character Showcase Video

<youtube>Ic0xR07DhSY</youtube>

Trivia

  • This is the first game in the series where Mr. Game & Watch is portrayed holding an object different than his signature bell in his official art, instead being shown holding the flag from Flagman (the same one as his up tilt).
    • In-game, however, Mr. Game & Watch changes his appearance to match the character in Flagman, rather than using his own appearance.
  • Mr. Game & Watch's render pose somewhat resembles his Smash 4 render, although mirrored, and the positioning of his legs has been mirrored.
    • It is also the first time in the series where his render pose shows him facing right instead of left.
  • During the launch of Ultimate's official website, Mr. Game & Watch's name was erroneously labeled as "Mr. GAME & WATACH" exclusively on the mobile variant of his fighter page. The typo was later corrected.
  • Mr. Game & Watch's stock icon in Ultimate bears a strong resemblance to his stock icon from Super Smash Bros. 4.
  • In Pikachu's showcase trailer, Mr. Game & Watch is seen using his forward smash animation from SSB4. However, it was later changed to reference its origin game (Fire Attack) like some of his other moves.
  • Mr. Game & Watch is well-known to be the oldest fighter to appear in the Super Smash Bros. series, however, it is often debated that Duck Hunt is the oldest, as the NES Zapper came out before the first Game & Watch.