Super Smash Bros. 4

Falco (SSB4)/Up special/Default

Hitbox visualization showing Falco's Fire Bird.

Overview

Falco performs the Fire Bird, cloaking himself in fire, before launching off in any direction. It is a very poor recovery move, having long startup, small and weak hitboxes, and when compared to Fox's Fire Fox, it travels noticeably less distance. Due to these traits, Falco becomes very susceptible to gimping, and combined with his side special also being an easily telegraphed recovery move, Falco's recovery is quite weak.

Fire Bird can be mixed up somewhat, via altering angles slightly or b-reversing the move to shift momentum during the start, thus being able to possibly dodge attacks. Fire Bird as an attack is very weak, with poorly connecting multi-hits and a final hit that has very weak knockback growth, and thus is generally never used as an attack.

Hitboxes

Looping hit hits up to 7 times.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Charge (hits 1-7)
0 0 2% 0   40 40 0 6.0 0 0.0 8.0 0.0 1.0x 1.0x 0%               Burn  
Attack (hit 1 (clean))
0 0 3% 0   30 50 0 4.0 3 4.2 -3.1 -1.5 0.8x 1.0x 0%               Burn  
Attack (hit 1 (late) + hits 2-7)
0 0 2% 0   30 50 0 4.0 3 4.2 -3.1 -1.5 0.8x 1.0x 0%               Burn  
Attack (hit 8)
0 0 2% 0   70 90 0 10.0 3 4.2 -3.1 -1.5 0.8x 1.0x 0%               Kick  

Timing

Looping hits (Charge) 20, 22, 24, 26, 28, 30, 32
Hit 1 (Attack) 43-46
Looping hits (Attack) 47, 49, 51, 53, 55, 57, 59
Final hit 61
Animation length 90
                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change