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This article is about Cloud's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Cloud Strife.
Cloud
in Super Smash Bros. Ultimate
Cloud SSBU.png
FinalFantasySymbol.svg
Universe Final Fantasy
Other playable appearance in SSB4


Availability Unlockable
Final Smash Omnislash / Omnislash Ver. 5
Cloud (SSBU)
He's the protagonist of Final Fantasy VII. You can also select his Advent Children outfit. Charging up his Limit Gauge increases his special move abilities! Land a powerful hit!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Cloud (クラウド, Cloud) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   As with all veterans returning from SSB4, Cloud's model features a more subdued color scheme. His clothing features subtle detailing.

Attributes

  •   Like all characters, Cloud's jumpsquat animation now takes three frames to complete.
  •   Cloud's Limit Break gauge is shown persistently above his damage meter.

Ground attacks

Aerial moves

  •   All aerials have less landing lag.
  •   Neutral aerial has an altered animation with reduced range.
  •   Up aerial no longer has a hitbox during the sword's initial ascension. This increases its startup, weakens its combo potential and prevents it from hitting grounded opponents as easily.
  •   Down aerial autocancels later.

Throws/other attacks

  •   Standing grab and dash grab have increased ending lag.

Special Moves

  •   Cross Slash's visual effects have a sharper design inspired by Dissidia Final Fantasy instead of the brush-like strokes from Smash 4.
  •   Limit Cross Slash's strikes slow down significantly when hitting a shield.
  •   Limit Cross Slash has lowered knockback.
  •   Cross Slash has more horizontal range.
  •   There is now a wider window for Climhazzard's downward slash to snap the ledge.
  •   Climhazzard's downward slash has less endlag.
  •   The sourspot of Climhazzard's downward slash has significantly less base knockback.
  •   Cloud will lose his Limit Break if it is not used within 15 seconds of reaching full charge, requiring it to be charged again.
  •   If Cloud takes damage while using Limit Charge, he will now lose some Limit.[1]
  •   Finishing Touch has a smaller hitbox.
  •   Hitboxes appear earlier in Finishing Touch's animation.

Alternate costumes

 

Gallery

Character Showcase Video

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Trivia

  • A section of Cloud's trailer pictures him using his side taunt with R.O.B. in the distance, who is promptly struck by either Pikachu's or Pichu's Thunder. This is a direct reference to magic-casting and its animation in Final Fantasy, with Thunder being a basic black magic spell.
  • Cloud’s official render resembles his idle animation from Final Fantasy VII and Smash Bros., as well as as Ike's official render for Brawl.

References