Ice Climbers in Super Smash Bros. Ultimate | |
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Universe | Ice Climber |
Other playable appearances | in Melee in Brawl |
Availability | Unlockable |
Final Smash | Iceberg |
“ | Back in the battle after a ten-year absence! There are two of them, so does that make them twice as strong as other fighters? | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
The Ice Climbers (アイスクライマー, Ice Climber) are a playable character in Super Smash Bros. Ultimate. They were confirmed on June 12th, 2018.
Changes from Super Smash Bros. Brawl
Aesthetics
- Both Ice Climbers always face the screen regardless which direction either of them turn, making both their stances mirrored.
- Due to their mirrored stance, they can now hold their hammers with their right arm if facing right.
- The Ice Climbers gain additional detail due to the game's graphical improvements. The duo now wear coats with detailed furry lining, and their boots and hammers are covered in powdered snow. They have slightly smaller heads, and the proportions of their facial features and bodies have also been adjusted.
- Nana is decidedly more expressive, cheering Popo on when he throws an opponent, and showing distress when he is grabbed.
- Either Ice Climber now hangs onto the ledge with one hand instead of two.
- Sidestep animation has been altered, showing them resting their hammers on their shoulder while looking back.
Attributes
- Like all characters, both of the Ice Climbers' jumpsquat animations now take three frames to complete.
- The removal of chain grabbing harshly reduces the Ice Climbers' damage racking and KO abilities.
Ground attacks
- Neutral attack does more damage.
- Down tilt is able to edgeguard easier.
- Down smash is now a sweep that hits one side. The partner will use the same attack facing the other way.
- Down smash covers more horizontal ground when together.
- Down smash only hits on one side when solo.
Aerial attacks
- Ice Climbers have a new up aerial: an upwards hammer swing in a horizontal arc. Compared to the old up aerial, it provides much more horizontal range and hits in front of them, covering them more efficiently than before.
Throws/other attacks
- Nana cannot act while Popo is held by an opponent's grab, and enters a panicking animation instead.
- Nana is unable to grab at all, and will taunt during Popo's throw. These changes prevent chain grabs and locks like the Ice Climbers could perform in previous titles.
- If Nana is still in midair in the above situations, she can act, but it is unknown to what extent.
- Back throw does more damage.
- Down throw now has Popo grab the opponent with both hands, lift them up in the air, and slam them on the ground.
Special Moves
- Ice Shot now damages the Ice Climbers when it's reflected back by a normal attack.
- Squall Hammer now ends with a strong hit that deals high upward knockback after the initial spin if Popo and Nana perform the move in sync. Performing the move solo ends with a weaker hit that deals mild diagonal damage and knockback. The move also now grants recovery distance even if only one Ice Climber is present.
- Desycned Squall Hammer can be used to trap opponents between both Ice Climbers.
- Squall Hammer now makes a twinkling sound effect when used.
- Both Ice Climbers aim Blizzard forwards on the ground, similarly to their aerial version in previous games. This increases damage output, but means that Blizzard can no longer hit opponents behind them.
- Iceberg now spins and features a teetering Polar Bear as an aesthetic element. During the move, a Condor will circle around the top of the screen, which the lead Ice Climber can grab onto.
- When paired, the Ice Climbers no longer make a "clapping" sound upon activating Iceberg.
- Iceberg lasts a shorter duration. This makes it less threatening to opponents, but also makes it less likely to lose Nana.
Alternate costumes
Nana becomes the leading, player-controlled character when using the 5th, 6th, 7th, and 8th costumes shown below. The stock icons for these costumes change to reflect this, but the character select portraits always show Popo in front.
Gallery
Popo and Nana on Magicant.
Using Blizzard on a Metroid on Final Destination.
Nana grabbed by the Arcade Bunny's claw on Wii Fit Studio.
Using Squall Hammer on Captain Falcon on Summit.
Popo's forward smash on Kongo Falls.
Ice Climbers on Spirit Train.
The Ice Climbers and Pit getting attacked by Togedemaru on Garden of Hope.
With Mario, Donkey Kong, Link, Samus, Pit, Villager and Inkling on Battlefield.
Character Showcase Video
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Trivia
- One of the Ice Climber's preview pictures show them using Blizzard against a Metroid, referencing the species' weakness to cold in the Metroid series.
- In the demo, if Nana is chosen as the leader, both Ice Climbers will have all their voice clips swapped; Nana will use Popo's voice clips and vice versa.
Ice Climber universe | |
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Fighter | Ice Climbers (SSBM · SSBB · SSBU) |
Stages | Icicle Mountain · Summit |
Items | Vegetables |
Enemies | Polar Bear · Topi |
Other | Condor |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB) · Stickers · Spirits |
Music | Brawl · Ultimate |
Masterpiece | Ice Climber |