Hitbox visualization showing Peach's up aerial.
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Update history

  1.1.5

  •   Hit 1, late: hitbox 2 no longer hits grounded targets.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Hit 1 (early)
1 0 4% 0   0 100 30 3.5 0 0.0 24.0 -3.0 0.5x 1.2x 0%               Magic zap   0.0 21.0 -8.0
Hit 1 (clean)
0 0 4% 0   0 100 30 3.5 0 0.0 24.0 3.0 0.5x 1.2x 0%               Magic zap   0.0 24.0 -3.0
Hit 1 (late)
3 0 4% 0   0 100 55 4.2 0 0.0 23.0 0.0 0.5x 1.2x 0%               Magic zap   0.0 15.0 0.0
2 0 4% 0   0 100 30 3.5 0 0.0 24.0 3.0 0.5x 1.2x 0%               Magic zap   0.0 21.0 8.0
Hit 2 (clean)
0 0 6% 0   50 112 0 5.2 0 0.0 24.0 4.0 1.0x 1.0x 0%               Magic zap   0.0 24.0 -4.0
1 0 6% 0   50 112 0 5.2 0 0.0 24.0 -4.0 1.0x 1.0x 0%               Magic zap   0.0 21.0 -9.0
Hit 2 (late)
2 0 6% 0   50 112 0 5.2 0 0.0 24.0 4.0 1.0x 1.0x 0%               Magic zap   0.0 21.0 9.0

Timing

Attack

Initial autocancel 1-4
Hit 1; early 10
Hit 1; clean 11
Hit 1; late 12-13
Hit 2; early 15
Hit 2; clean 16-17
Hit 2; late 18-19
Ending autocancel 41-
Interruptible 46
Animation length 54
                                                                                                           
                                                                                                           

Landing lag

Animation length 12
                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible