Super Smash Bros. 4

Bowser (SSB4)/Up smash

< Bowser (SSB4)
Revision as of 12:08, January 17, 2018 by Zeckemyro (talk | contribs)
Hitbox visualization showing Bowser's up smash.

Overview

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Gets down on all fours and hops to thrust his shell's spikes upward. Bowser's shell is fully invincible for part of the main hitbox, nullifying any move that happens to collide with it, making this move difficult to challenge from above. However, it will still clank against a move that has invincibility frames. It also has a hit following the hop on landing, but deal considerably less knockback, only hit opponents standing on the ground, and lasts only one frame.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit
0 0 20% 0   23 90 0 7.0 2 0.0 -0.5 0.0 1.0x 1.0x 0%               Burn  
1 0 15% 0   23 100 0 5.5 2 0.0 -3.0 5.0 1.0x 1.0x 0%               Kick  
2 0 15% 0   23 100 0 5.5 2 0.0 -3.0 -5.0 1.0x 1.0x 0%               Kick  
Landing
0 0 6% 0   80 100 0 5.0 2 0.0 -3.0 -5.5 1.0x 1.0x 0%               Kick  

Timing

Shell invincible 14-27
Charges between 10-11
Hitboxes 16-23
Landing hit 37
Interruptible 58
Animation length 80
Hitboxes                                                                                                                                                                 
Shell                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Invincible
 
Interruptible