Super Smash Bros. 4

Sonic (SSB4)/Forward smash

Overview

A wind-up punch. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. It is also good for 2-frame-punishes. However, it comes out on frame 18 and has 28 frames of ending lag, making it risky if used unwisely. Originates from Sonic the Fighters.

Update history

  1.0.4

  •   Ending lag: frame 44 → 48.

  1.1.0

  •   Knockback growth: 106 → 101, slightly hindering its KO potential.

Hitboxes

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent Effect SFX level
Foot 14% 361 30 101 ? Normal ?

Timing

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Hitboxes 18-20
Interruptible 48
Animation length ?
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible