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Talk:Cloud (SSBU)
I think Cloud's classic mode is an homage to the variety of vehicle scenes in FFVII. Some are more obvious than others though. Spirit Train starting out is obviously the trains on Midgar, Lylat Cruise is the Shinra Rocket. Halberd and Rainbow Cruise are probably supposed to represent Highwind, Big Blue might be homaging the motorcycle chase. Corneria is probably just another Highwind stand-in but I guess you could stretch a bit and look at it as the Tiny Bronco, since it's flying over water and the Bronco is used as a boat... None of the enemies seem to be references unless you want to really stretch though. --NinjaCoachZ (talk) 15:05, 15 December 2018 (EST)
Finishing Touch Hitting Characters On Platforms[edit]
This has always been a thing since Smash 4. It hit everyone on the lower platforms of Battlefield and some characters on the lower platforms of Dream Land. Gold 22:05, 12 February 2019 (EST)
How to play it you wanna space b-airs, f-airs and u-airs. if you find yourdelf offstage you want to mix-up your recoveries because cloud hasn't got such a great recovery —Preceding unsigned comment added by 88.8.232.238 (talk • contribs) 12:22, May 27, 2020
Missing Hitbox(es)[edit]
There are some missing hitboxes for Cloud's Blade Beam projectiles, right?? Well, I found some Ultimate Frame Data(ultimateframedata.com/cloud), and I'm new so I can't edit. Can someone please take this link and add the hitboxes?? Thanks. --Mr. Pan & Cake 14:52, 21 April 2024 (EST)