User contributions for 79.44.80.223
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September 8, 2022
- 09:3209:32, September 8, 2022 diff hist +176 Tabuu Along with continue mechanic, added the aforementioned half-HP mechanic, which has been discussed several times before. Unlike continue mechanic, the half HP one is still valid in Boss Battles. Many examples, one is Eye Lasers being stronger at low HP in https://www.youtube.com/watch?v=rZhXq3TtOt0&list=PLhekJkM6G0l_u1YP9McnFp7KVAxQW23m_&index=2 mark 8:18 rather than https://www.youtube.com/watch?v=kE_GUELmp-g&list=PLhekJkM6G0l_u1YP9McnFp7KVAxQW23m_&index=4 mark 8:40 ca.
- 07:0107:01, September 8, 2022 diff hist −3 Galeem →Moveset: reworded
- 06:5806:58, September 8, 2022 diff hist −9 Tabuu →Attacks
- 06:5806:58, September 8, 2022 diff hist −92 Tabuu →Attacks: There isn’t enough time for a respawn + OHKO for these 4 moves, especially because they become much faster on high difficulties. In addition, only Disc. of these 4 listed moves (aside from Off Waves) is a true OHKO, so I removed the examples in toto.
September 7, 2022
- 18:0518:05, September 7, 2022 diff hist −16 Meta Ridley Damage: actually 88 as showed in https://www.youtube.com/watch?v=-TLe5O0p27A mark 3:10
- 18:0418:04, September 7, 2022 diff hist +16 Meta Ridley https://www.youtube.com/watch?v=-TLe5O0p27A mark 2:23
- 17:5817:58, September 7, 2022 diff hist +13 Meta Ridley Low HP condition taken from OHKO page … Damage of move taken from https://www.youtube.com/watch?v=XyXhxn-Xu5E mark 0:45 ca.
- 17:4217:42, September 7, 2022 diff hist +57 Tabuu Continues mechanic: I played tonight against Meta Ridley and Ridley and it’s the same mechanic, regardless of the boss. Attacks lose just 2% damage for each continue you use, and starting from continue 5 no further change is applied. Knockback is either slightly reduced or possibly equal, I didn’t notice differences
September 2, 2022
- 06:1206:12, September 2, 2022 diff hist −96 Boss Battles →Changes from other modes: Rewording: if bosses attacks were really THAT powerful (just 1 difficulty difference), they would still be overpowered and even OHKO or near OHKO, but they don’t. Also, their damage is severely reduced (over 60%) at the same difficulty. Judging from YouTube and experience, the difference is much higher, possibly 3-4 difficulties (like Very Hard in SSE is like Easy in BB and so)
- 06:0706:07, September 2, 2022 diff hist −4 One-hit KO →The Subspace Emissary and Boss Battles bosses: removed parentheses
September 1, 2022
- 16:5616:56, September 1, 2022 diff hist −5 Tabuu →Second moves
- 14:3214:32, September 1, 2022 diff hist −4 Tabuu →Glitches: syntax
- 14:3114:31, September 1, 2022 diff hist −3 Tabuu Again elegant
- 14:2914:29, September 1, 2022 diff hist −1 One-hit KO →In Super Smash Bros. 4: pronoun*
- 14:2714:27, September 1, 2022 diff hist −1 One-hit KO Generic pronoun
- 14:2514:25, September 1, 2022 diff hist +1 One-hit KO Master Core: its page names the attack self-destruction instead of explosion
- 14:2314:23, September 1, 2022 diff hist −1 Tabuu Article (grammar)
- 14:2214:22, September 1, 2022 diff hist −8 Tabuu Elegant
- 14:2114:21, September 1, 2022 diff hist +5 Tabuu →First moves: more elegant
- 14:2014:20, September 1, 2022 diff hist +103 Tabuu Minor (fixed damages of Chain 45-47% as in https://www.youtube.com/watch?v=nO_aytPZNQQ mark 7:09 ; other minor changings)
- 14:1114:11, September 1, 2022 diff hist −82 One-hit KO Rewording: since OHKOs on this page are always defined on Mario (weight 98), and not on every character, I maintained Mario as reference for the OHKOs at less than half HP left, tested and seen in the videos: https://www.youtube.com/watch?v=Bv5ApJgMLC8 mark 2:02 (Off Waves on Mario, low HP) and https://www.youtube.com/watch?v=mfvTindt7Ts mark 2:40 ca (Blade on Mario, low HP)
- 05:4205:42, September 1, 2022 diff hist −4 One-hit KO Removed unneeded spaces
- 05:4105:41, September 1, 2022 diff hist −111 One-hit KO Removed false statement. Lugia only OHKOs in Melee (assuming most hits chain)
- 05:3905:39, September 1, 2022 diff hist +46 One-hit KO Created a “see also” linked to Instant KO (since people often make confusion and wonder what’s the difference) and to knockback page, which shows for example the minimum knockback needed to OHKO in ciphers
August 31, 2022
- 18:1018:10, August 31, 2022 diff hist +24 One-hit KO Uniformed title of bosses in Melee, 4 and Brawl
- 18:0918:09, August 31, 2022 diff hist −7 One-hit KO →Bosses: uniformed style with other sections, also Blast Wave is not an official name (Master Core’s page also calls them just waves)
- 18:0518:05, August 31, 2022 diff hist +1 Tabuu Parenthesis. Source for 132: 11 X 12, for example from https://www.youtube.com/watch?v=Bv5ApJgMLC8 from 2:10 ca.
- 17:5917:59, August 31, 2022 diff hist −16 Tabuu →See also: I don’t think “OHKO” should be in the “see also” of Tabuu, Galleom and Rayquaza can also OHKO, so don’t know …
- 17:5717:57, August 31, 2022 diff hist −27 Tabuu Reworded intro: we actually don’t know whether Tabuu is a god (unless I miss the information, clearly), so I used “godlike” instead of “a god”.
- 17:5517:55, August 31, 2022 diff hist −21 Tabuu →Second moves: reworded
- 17:4117:41, August 31, 2022 diff hist −5 One-hit KO More elegant (linked directly to SSBB/M pages instead of having it written on the “visible page)
- 17:2917:29, August 31, 2022 diff hist −13 Tabuu →Third moves: more legible
- 17:2617:26, August 31, 2022 diff hist −32 One-hit KO Melee Hands: more legibility (divided the bosses to show who was referred to)
- 17:2117:21, August 31, 2022 diff hist +7 One-hit KO →The Subspace Emissary and Boss Battles bosses: grammar (letter)
- 17:1917:19, August 31, 2022 diff hist +116 One-hit KO Changes of OHKO difficulties when Tabuu has < 50% of his HP and damages. https://www.youtube.com/watch?v=Bv5ApJgMLC8 mark 2:02 and a test I tried shows Off Waves can barely OHKO Mario on Easy ONLY at low HP, otherwise don’t OHKO anyone. In parallel, Blade Charge with quite low HP on Very Hard can barely OHKO Mario, also seen in https://www.youtube.com/watch?v=mfvTindt7Ts mark 2:40 ca.
- 17:1517:15, August 31, 2022 diff hist +274 Tabuu Correction to my observations, regarding changes when Tabuu has < 50% of his HP and damages. https://www.youtube.com/watch?v=Bv5ApJgMLC8 mark 2:02 and a test I tried shows Off Waves can barely OHKO Mario on Easy ONLY at low HP, otherwise don’t OHKO anyone. In parallel, Blade Charge with quite low HP on Very Hard can barely OHKO Mario, also seen in https://www.youtube.com/watch?v=mfvTindt7Ts mark 2:40 ca.
- 17:0317:03, August 31, 2022 diff hist +9 Tabuu Put “slightly”, because I noticed it only changes 2% damage each time, and no more than a few (5?) times
- 11:3411:34, August 31, 2022 diff hist 0 Tabuu →Fourth moves: Grammar (letter) Tag: Mobile edit
- 11:1711:17, August 31, 2022 diff hist +21 One-hit KO →The Subspace Emissary and Boss Battles bosses: This section already covers Boss Battles Tag: Mobile edit
- 10:5010:50, August 31, 2022 diff hist −42 Tabuu →Attacks: Reworded Tag: Mobile edit
- 10:3810:38, August 31, 2022 diff hist −6 Tabuu →Attacks: Removed oddly(?) Tag: Mobile edit
- 10:3410:34, August 31, 2022 diff hist +113 One-hit KO →The Subspace Emissary bosses: Hands in Classic Mode NOT Subspace Messenger
- 10:3110:31, August 31, 2022 diff hist +40 One-hit KO Movement Throw OHKOs middleweights is Hard, as shown in https://www.youtube.com/watch?v=nO_aytPZNQQ mark 5:13, and tested myself using Mario and Zelda (heavyweights can survive by DI on Hard). Other information tested using lightweights and also confirmed on Tabuu’s page
- 10:2810:28, August 31, 2022 diff hist −289 Tabuu Since OHKO page was edited and changed, I uniformed it (actually the huge ball OHKOs on Very Hard, Shadow Laser not)
- 10:2410:24, August 31, 2022 diff hist −361 Tabuu Some damages were enormously exaggerated (85% for Movement Throw!? Never seen more than 60%), I have verified them using Mario on Intense, and also using sources: https://www.youtube.com/watch?v=nO_aytPZNQQ and https://www.youtube.com/watch?v=mU6F6uHrQJs. For OHKOs (Shadow Laser), source is OHKO page and tests.
- 10:1410:14, August 31, 2022 diff hist −32 Tabuu Syntax. Specific: Difficulty where Movement Throw OHKOs middleweights is Hard, as shown in https://www.youtube.com/watch?v=nO_aytPZNQQ mark 5:13, and tested myself using Mario and Zelda. Damage on Easy, low HP can reach 78%: https://www.youtube.com/watch?v=VLNFdMOsxYY 3:56 mark.
August 12, 2022
- 12:0312:03, August 12, 2022 diff hist −54 One-hit KO →Bosses: Removed 2 repetitions: 2 attacks were listed twice, I merged them in one section Tag: Mobile edit
August 7, 2022
- 14:1514:15, August 7, 2022 diff hist −167 One-hit KO →In Super Smash Bros. Melee: Syntax to make more legible. Removed reference to Marill (does not OHKO as stated)
- 08:3108:31, August 7, 2022 diff hist −8 One-hit KO →In Super Smash Bros. Ultimate: Name and QUESTION for experts. - Galeem’s own page on Wiki names the attack Intimidation, not Lens Flare (it also gives it in Japense). A QUESTION, please: how can it ever OHKO??? Galeem’s page uses knockback with NO spirits and clarifies it does NOT Ohko. I tried myself with no spirits and nerved get KOed until late 40% on Hard. And eventually, how can this attack chain multiple hits (2+ waves do not “chain” …) Last thing, does it really have a sweetspot?
- 07:5907:59, August 7, 2022 diff hist −17 Tabuu Damage of Off Waves: if you are close enough on Intense and POSSIBLY if Tabuu has low HPs, you can actually get over 140% (in my case 142% and in this video 143%, last minute mark https://www.youtube.com/watch?v=aemvZG4UO3E). Unsure whether is depends on Tabuu’s low health, if yes, at high health maximum seems 139-140%