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Super Smash Bros. 4

Mario Finale

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Revision as of 11:45, October 31, 2015 by 67.168.174.220 (talk) (→‎Trivia)
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Mario Finale
File:Mario Finale.jpg
Mario Finale used on Lylat Cruise in Brawl
User Mario
Universe Mario
Article on Super Mario Wiki Mario Finale
Launch a great fiery blast. The blast spreads outward vertically as it travels, so maximize damage by taking a small hop before letting loose.
Brawl manual description
Unleash a giant fireball that spreads vertically.
—Description from the Super Smash Bros. for Nintendo 3DS Foldout

The Mario Finale (マリオファイナル, Mario Final) is Mario's Final Smash attack. It consists of Mario launching a powerful two-streamed blast of fire, which hits many times. It expands vertically as it moves away from Mario. As the blast moves away from him, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The Dojo!! suggests to move to one side of the level and use it while in mid-air. Mario recoils slightly when he does the attack, but he is unaffected by gravity until the move ends, so it is mostly insignificant.

Each time a fireball hits an opponent, it does 3% or 2% damage, depending on whether it was the larger fireball or the smaller one. The move is capable of hitting about 7.5 times a second, although this is unlikely due to the speed the fireballs spin at and the knockback delivered. Despite being a powerful Final Smash, it has one major flaw: if the opponents are far away from Mario, they can avoid the attack by jumping over it (especially high jumpers such as Fox or Yoshi). However, it makes up for it by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side.

The maximum distance of the Mario Finale reaches approximately from the edge of Final Destination to the a spot right before the blast line. Since opponents are dragged along the length of the attack, it is best to not initiate from the end of a stage.

In Super Smash Bros. 4, the move have gained a new graphical effect with more "accentuated" fire. It also deals more damage and dramatically slows down opponents now making it much harder to dodge the attack especially at close range.

Origin

File:Ultra Flame.png
The Ultra Flame move from Super Mario RPG: Legend of the Seven Stars

Mario Finale resembles the attack Ultra Flame from Super Mario RPG: Legend of the Seven Stars. The attack involves Mario shooting a barrage of powerful fireballs that damage all the enemies on the screen.

While the Mario Finale resembles the Ultra Flame from Super Mario RPG: Legend of the Seven Stars, the move otherwise has no clear origin, but rather takes inspiration from Mario's pyrokinetic abilities.

Trophy Descriptions

In Super Smash Bros. Brawl

The Mario Finale trophy in Brawl.

Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of flame he releases wallop all characters in range. The flames spread up and down, so it's best to release them from the edge of the screen at an appropriate height. His flaming eyes are proof of his excitement for this explosive attack.

In Super Smash Bros. for Wii U

Mario Finale trophy in Super Smash Bros. for Wii U.

Ntsc Break the Smash Ball and unleash Mario's Final Smash. Mario will fire a devastating blast of fire in the direction he's facing. The attack covers a wide range and travels far, so it's best to fire this from one side of the stage to the other. The damage is impressive, and it can actually carry foes right off the screen!

Pal When Mario gets his hands on a Smash Ball, he can activate this Final Smash. Flames spiral outwards in two intertwining stream, catching opponents in the wide blast with ease. It deals plenty of damage, and can also push foes off the screen entirely. Fire it from an elevated position to take full advantage of its vertical range!

Gallery

Trivia

  • Characters that are slightly behind Mario can be pulled in front of him and become trapped in his Final Smash (this, however, was lessened in Smash 4).
  • Platforms hit by the attack will have a small fire graphic on them for a short while afterwards; however, this fire is purely for visual effect and causes no damage.
  • A small amount of damage and knockback is inflicted if Mario is close enough to his foe just before the vortex comes out, enabling them to be vulnerable to the whole attack.
  • Because the move pushes Mario backwards a little bit, if done on the edge of a stage, it's possible for Mario to fall off.