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SmashWiki:12TP/Smash Bros. DOJO!! 08
[Second-level]
Smash Bros. DOJO!! 36-40
- Offsetting -
- On using continuously-hitting aerials -
- Meteor smash! -
- Law of jab speed vs throws -
- Dividing lives in team battles -
#36 [System] Offsetting
A majority of attacks can be cancelled if hit by an attack and the damage difference is 10 or less. |
The utility of this is low, but it's appealing to destroy projectiles. |
However, be warned that some attacks and all air attacks cannot be cancelled. |
#37 [Tactics] On using continuously-hitting aerials
Aerial attacks that deal continuous hits can be used in two ways. |
1: At the peak of a jump, hitting with all hits. |
2: While falling, aim to hit just before landing. |
Both are powerful, so don't pass them up. |
#38 [Tactics] Meteor smash!
Some aerial attacks knock the opponent downwards. |
If landed without a floor below, this can be a one-hit KO. |
It's a scary technique to recover against, それをかわすのもかけひきのひとつ。図々しくも返り討ちにするのも手。 |
#39 [Performance] Law of jab speed vs throws
In this game, every character has a weak atack that comes out faster than any throw. |
So, in a confused scuffle, weak attacks have some advantage. |
Taking Mario as an example, |
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▲Pink will use a weak attack and Yellow will grab at the same time. | ▲Result. |
#40 [Other] Dividing lives in team battles
If a player is eliminated from a stock team battle, they can press the Start button to take a stock from a teammate. |
ただし、取られるがわから2人以上ストックが残っている場合。 |
If there is more than one teammate, |