All-Star event
- This article is about the Event Matches. For information on the secret All-Star Mode, see here.
An All-Star event is, in Melee an event match, and in Brawl a Multi-Man mode, both involving a series of fights against a variety of characters.
In Melee
Five matches in Super Smash Bros. Melee are All-Star matches that pit the player against 4-5 different computer players (up to six on the last one), one right after the other. Each computer plays on his own stage, so every time a computer is defeated, the player is automatically taken to the next stage, keeping their damage percentage as they go.
All All-Star Matches last four minutes and give the player two lives. High scores are shown by how long it took the player to defeat all characters. Mango plays All-Star on his stream frequently and is notably garbage at it, so bad in fact that it is comparable to his results at Apex. OK maybe not that bad but seriously he's beaten it like once.
Matches
- Event 10: All-Star Match 1
- Event 20: All-Star Match 2
- Event 30: All-Star Match 3
- Event 40: All-Star Match 4
- Event 49: All-Star Match Deluxe
In Brawl
In Super Smash Bros. Brawl, these matches reappear under the name 'All-Star Battle', acting as a Multi-Man Brawl. Unlike Melee's All-Star Matches, the opponents faced are grouped by their first playable appearance in the Super Smash Bros. games and are battled on one stage. The player has to battle two opponents, and there will be a short delay for another one to appear. These matches do not have a limited amount of time for the player to complete them.
Battles
- Event 10: All-Star Battle Regulars
- Event 20: All-Star Battle x1
- Event 29: All-Star Semifinal Regulars
- Event 34: All-Star Battle Melee
- Event 39: All-Star Battle x2
- Co-Op Event 20: The Final Battle for Two
- Co-Op Event 21: The True All-Star Battle
In Smash Wii U
All-Star battles in Smash Wii U are identical to their Brawl counterparts. This time, items do not appear, non Smash Bros. universe stages are featured in their Ω forms, opponents appear to have greater knockback, and the first two opponents will immediately appear at the start.