Jigglypuff (SSBM)/Down special
Overview
Jigglypuff rests when this move is used. Normally, it leaves it very vulnerable, but there is a very small hitbox near its eyes that deals 28% damage and huge knockback, being one of the most powerful moves in the game. It also has a flame effect. This attack can KO reliably at as low as 25%, and it can be combo'd into with a variety of moves, such as an up throw or up air. It also has absolutely no startup lag (1 frame), but extreme ending lag. Against fastfallers (including Fox, Falco, and Captain Falcon), an up throw can combo into Rest easily - at medium to higher percentages, an up air can be used to ensure that the Rest is landed. This is called the Space animal slayer (also known as Hunger Strike, named after the professional Jigglypuff player Hungrybox). A variant of this technique involves using platforms to help land the Rest; an up throw can be used to get an opponent on top of a platform and using Rest to punish the opponents tech option. Up airs can be used to cause the opponent to miss their tech, making landing the rest even easier. Rest is also an extremely potent follow up to a Jab reset, which is often set up using a combination of back airs, up airs and Pound.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 28% | 0 | 78 | 120 | 0 | 0.007812 | 5 | 0.0 | 0.0 | 0.0 | Bat |
Timing
Hitbox | 1 |
---|---|
Intangible | 1-26 |
Animation length | 249 |
...×218... | |||||||||||||||||||||||||||||||
...×218... |
Lag time |
Hitbox |
Vulnerable |
Intangible |