Iceberg glitch

From SmashWiki, the Super Smash Bros. wiki
Revision as of 15:42, December 31, 2008 by 96.53.224.105 (talk) (→‎Glitch 2)
Jump to navigationJump to search
An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: wording, pictures need to used better
You can discuss this issue on the talk page or edit this page to improve it.

The Iceberg Glitch refers to glitches that can be performed by using the Ice Climbers' final Smash on Temple in Brawl.

Glitch 1

Passing through the stage-This glitch can be done on nearly any stage. Using Iceberg will push the Ice Climbers through solid platforms. Opponents can also be pushed through these surfaces.

Glitch 2

Stuck in bottom of stage- Using Iceberg near the bottom of the stage, near the "spike" that protrudes from the bottom platform (Fight Club), on the right side of it, will cause the Ice Climbers to become stuck, floating. If one zooms in on the Ice Climbers, they will see that the Ice climbers are in their falling animation, but not falling. If one uses any Aerial attacks, the Ice Climbers will "bounce" off the stage and go into their knockback animation (spinning around with a look of pain). If one repeatedly uses their Fair, it is possible for the Ice Climbers to get out of the iceberg, to the right side of it. If one uses Belay at the correct time of leaving the Iceberg, Nana will get KO'ed, but Popo will perform a super-jump, going over the top boundary line, and falling for a long time. Also, when in the iceberg, if the Ice Climbers go into helpless, they will continue to "float" until the Iceberg goes down, dragging the Ice Climbers below the lower blast line, KO'ing them.


Stub.png