List of staff (SSB)
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This is a list of the staff involved with the game Super Smash Bros. The game and its follow-up Super Smash Bros. Melee feature extended versions of their credit rolls in which the credited personnel are matched to their specific roles (for example, the voice actors are matched to the characters they portrayed).[1] The credits vary depending on which regional version is being played, and some can only be seen by changing the language settings.
Director
- Game Design, Planning, Direction, Motion Coaching, and Kirby Original Design
Chief Programmer
- Program Management System, and Player Programming
- Yoshiki Suzuki
Programmers
- Playable Characters
- Yoshiki Suzuki
- Library, Map, Display, Special Effect, 1P Game, Boss, and Training Mode Programming
- Kouichi Watanabe
- Character and Game Mode Select Screen, Ranking, Opening, Screen Adjust, and Backup RAM Programming
- Yasuyuki Nagashima
- Item, Device, Sound Test, Staff Roll, and Title Programming
- Yoshimi Takahashi
- Katsuhiro Sakoda
- Yoshiya Taniguchi
- Kouichi Watanabe
- Satoru Iwata
- Test version programming and program support
- Satoru Iwata
Design management
- Tsuyoshi Wakayama
HAL Laboratory design team
- Motion coaching
- Masahiro Sakurai
- Hitoshi Kikkawa
- DK, Samus, Captain Falcon, Link, and Ness models; DK and Link motions; motion capture acting
- Junsuke Sugiura
- Satoko Nakamura
- Samus, DK, Fox, Kirby, Pikachu, and boss maps
- Tadashi Hashikura
- Menus, character select screen, mark, and title designs; Mario, Yoshi, and Classic Mario maps
- Michiko Takahashi
- Mario, DK, Samus, and Fox motion support; Yoshi damage motions
- Akio Hanyu
- Fox, Kirby, and boss motions; motion capture data conversion
- Isao Takahashi
- Pikachu motions; Fox and Samus damage motions
- Youichi Sukino
- Items
- Satoko Nakamura
- Kazu Ozawa
- Opening and bonus stage maps
- Kunio Watanabe
- Pokémon model confusion design support
- Shigeru Hashiguchi
- Special effects
- Satoko Nakamura
- Tadashi Hashikura
- Kunio Watanabe
- Bonus stage map support
- Hitoshi Kikkawa
- Junsuke Sugiura
- Akio Hanyu
- Isao Takahashi
Creatures Inc. design team
- Pikachu and maps
- Takeshi Iizuka
- Nachi Sugiyama
- Ryuta Kusumi
Other designers
- Falcon, Ness, and Jigglypuff motions
- Tatsuhiko Oi
- Masaya Akiyama
- Senji Hirose
- Eriko Suzuki
- Pikachu and Ness damage motions
- C. Shane Allala
Music composition and arrangement
Project support
- Hisatoshi Takeuchi
Voice acting
- Charles Martinet[n 1]: Mario, Luigi
- Nobuyuki Hiyama (ARTSVISION): Link
- Kazumi Totaka (NINTENDO): Yoshi
- Makiko Ohmoto (AONI Productions): Kirby, Ness
- Shinobu Satouchi (AONI Productions): Fox
- Ikue Ootani (EZAKI Productions): Pikachu, Goldeen (Japanese, uncredited)
- Ryo Horikawa (AONI Productions): Captain Falcon
- Mika Kanai[n 2] (ARTSVISION): Jigglypuff (Japanese)
- Rachael Lillis[n 3]: Jigglypuff (English), Chansey (English, uncredited)
- Guylaine Gibert[n 4] (ARES-FILM): Jigglypuff (French)
- Mara Winzer[n 5] (FFF Grupe): Jigglypuff (German)
- Jeff Manning[n 6] (Mickey's Company): Announcer, Master Hand (uncredited)
- J. M. Delhausse[n 4] (ARES-FILM): Announcer (French)
- Frank Wölfen[n 5] (FFF Grupe): Announcer (German)
- Uncredited
- Unsho Ishizuka: Onix, Blastoise (Japanese), Koffing (Japanese)
- Shin'ichiro Miki: Charizard, Charmander (Japanese)
- Katsuyuki Konishi: Hitmonlee, Snorlax (Japanese)
- Rikako Aikawa: Starmie
- Koichi Yamadera: Mew
- Mayumi Iizuka: Chansey (Japanese), Clefairy (Japanese)
- Ryuzaburo Otomo: Venusaur (Japanese)
- Michael J. Haigney: Charmander (English), Koffing (English), Snorlax (English)
- Eric Stuart: Blastoise (English), Venusaur (English)
- Tara Jayne: Clefairy (English)
- Veronica Taylor: Goldeen (English)
- Thomas Rau: Koffing (German)
- Ulrike Jennie: Chansey (German)
Original Game Staff
- Design of various games
- Shigeru Miyamoto
- Mario, Luigi, Link, and Yoshi source models
- Yoshiaki Koizumi
- Super Mario Bros., The Legend of Zelda, and Star Fox 64 sound composition
- Samus original design
- Hiroji Kiyotake
- Super Metroid CG design
- Tomoyoshi Yamane
- Donkey Kong Country sound composition; rendered 3-D Donkey Kong design
- Metroid sound composition
- Hirokazu Tanaka
- Yoshi's Story sound composition
- Yoshi's Story production advisor
- Takashi Tezuka
- Yoshi original design
- Shigefumi Hino
- Kirby Super Star sound composer
- Jun Ishikawa
- Star Fox 64 director
- Takao Shimizu
- Fox and Captain Falcon designs
- Takaya Imamura
- Pokémon game designer and director
- Satoshi Tajiri
- Pokémon Stadium source modeling chief
- Benimaru Itoh
- Pikachu source model
- Makoto Wada
- Jigglypuff source model
- Hikaru Jinguji
- F-Zero X sound composer
- Taro Bando
- Pokémon products supervisor; Pokémon and EarthBound producer
- Tsunekazu Ishihara
- EarthBound producer, title, story concept, and advisor
Nintendo of America localization staff
- Bill Trinen
- Michelle Powers
- Greg Richardson
Nintendo of Europe staff
- Claude M. Moyse
- Marcus Pfiztner
- John D. Kraft
- Patrick R. Fabri
- Keiko Okamoto
- French localization team
- Julien Bardakoff
- Jean-Baptiste Fleury
Special thanks
- Editorial support
- Tetsuya Notoya
- Model converter programming
- Jun Yamazaki
- Chiharu Itoh
- SGI support
- Yoshiaki Shinohara
- Data support
- Sigezo Kawase
- Motion capture sound effects and opening
- Shinya Takahashi
- Tsuyoshi Watanabe
- Sound effects data
- Yoshiyuki Tagawa
- Debug and assessment
- Super Mario Club
- HAL Debug Team
- Super Mario Club debug support
- Shingo Okamoto
- Additional debug support
- Satoshi Ishida
- Chieko Obikane
- Game balance support
- HAL Debug Team
- US Pokémon voices
- 4Kids Productions
- China Pokémon voices
- TOP-INSIGHT International Co., Ltd.[n 7]
Project and traffic management
- Ryuki Kuraoka
Progress management; sales schedule
- Kimiyoshi Fukui
Producers
- Negotiations
- Hiroaki Suga
- Negotiation chief
- Diplomacy and advice
- Kenji Miki
- Kensuke Tanabe
- Yasuhiro Sakai
- Production and direction advisor
Executive producer
- Hiroshi Yamauchi
President, Nintendo Co., Ltd.
Presented by
Chinese localization (iQue)
- iQue Engineering
This[sic] staff credits are based on the Original N64. (iQue)
Notes
- ^ miscredited as "Charles Martinee"
- ^ Only credited in the Japanese version.
- ^ Only credited in the English version.
- ^ a b Credited in the European version when the language is set to French.
- ^ a b Credited in the European version when the language is set to German.
- ^ Only credited in the Japanese, English, and Chinese versions.
- ^ Only credited in the iQue version.