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Taunt canceling
Taunt Canceling is a feature in Super Smash Bros. which cancels the taunt animation of a character but not the taunt sound, often for mind games or for humourous purposes. It is done by combining a taunt with the teetering animation that occurs when a character is on the edge of a platform. Pressing L at the moment of teeter will result in that character's taunt sound being played, but without the animation, allowing a player to move freely. When done rapidly, it is possible to have the same taunt sound be played multiple times overlapping each other. Any character can taunt cancel, but Luigi, Link, Samus, Kirby, and Fox will not produce a sound while doing so. This technique is also possible in melee using Randall the Cloud by taunting right before Randall moves back into the stage and in both Melee and Brawl using the platforms on Rainbow Cruise. You can also taunt cancel using the wind on dreamland, but only in smash 64 and you can taunt cancel after being on the revival platform in smash 64 as well automatically. It is also possible to taunt cancel in brawl using the "escalator platforms" in the stage builder
In Melee
In Melee, you can taunt cancel with Dr. Mario and Young Link. To do it you run towards an edge and then taunt before you hit the edge and the momentum of Dr. Mario and Young Link will keep going while he's taunting and his taunt animation will be cancelled by his edge animation.
[1] Smash 64 taunt cancelling TAS style [2] Sliq's double taunt cancel as Jigglypuff using Randall the Cloud [3] Taunt canceling in brawl using the platform on Rainbow Cruise [4] Taunt cancelling using the stage builder