User:Collaterale15/Spyro the Dragon (SSBU)

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Spyro
in Super Smash Bros. Ultimate
Spyro

SpecialStagesSymbol.svg
Universe Spyro the Dragon
Availability Starter
Final Smash Superflame
Haohmaru jumps into the Battlefield!
—Introduction tagline


Spyro the Dragon (スパイロ) is a playable character in Super Smash Bros. Ultimate.

Tom Kenny, who has been voicing him from Spyro 2: Ripto's Rage all the way to Enter the Dragonfly before returning for the Reignited Trilogy, reprised his role in this game.

Attributes

As a middle-smallweight fighter, Spyro is a little faster on his attacks, which he can rack up alot of damage on his combos. He is one the fighters with a third mid-air jump. While he is smaller than Charizard, he runs much faster than him, somewhere between Mewtwo and Greninja.


Moveset

  • If Spyro gets hit, Sparx will change color, which was reflected in Ultimate, as getting damage leaves less knockback and more defense. He will start at yellow, then blue, then green, and in the last hit he dissapears, reducing Spyro's defense and raises knockback hit by the opponent. The only way to get him back is by using his Down Taunt, which is explained down below.
  • Spyro can crawl.
  • If Spyro is shielding himself, he can reflect an enemy projectile back at them, much like Wing Shield from Spyro: Enter the Dragonfly.
Name Damage Description
Neutral attack 2% (tail), 1.3% (Sparx’s projectile) Spyro does a tail jab, which is a very fast jab attack, while Sparx shoots a long range projectile at the enemy, which deals no knockback like Fox's Blaster. Sparx will be absent after getting hit three times. Spyro's move resembles his A and Right button Tail Stab attack from Shadow Legacy. Sparx's attack is based on the move he uses during his stages in Spyro: Year of the Dragon.
Forward tilt 7.2% Jabs the enemy with his horns. Resembles his X button Horn Slide attack from Shadow Legacy.
Up tilt 7.2% Jabs upwards with his horns.
Down tilt 8% Slides along the floor with his horns. Resembles his hold X button Horn Slide attack from Shadow Legacy,
Dash attack 11% Slams the opponent with his horns.
Forward smash 16.4% Smashes the opponent with his wings. While not powerful, it has a very strong horizontal knockback.
Up smash 14.9% Performs a front flip kick, similar to Ridley's, but quicker.
Down smash 15.2% Spins around horizontally with his tail. Resembles his tap A button Tail Swipe attack from Shadow Legacy.
Neutral aerial 10% A leaping side kick with one leg. Based on both of his Jumping Kick and Jumping Unnarmed attacks.
Forward aerial 11.5% (slash), 5% (punch) A quick horizontal slash. Based on his Jumping A attack. If he doesn't have the sword, he will throw a straight punch. Based on his Jumping Unnarmed attack.
Back aerial 11.5% (slash), 5% (punch) Same as his Forward aerial, except he turns around for a second.
Up aerial 13% (stab), 7% (kick) Performs a diagonally upward stab, similar to his Medium B attack. If he doesn't have the sword, he will do his upward angled roundhouse kick.
Down aerial 14% (leg), 4.3% (punch) Swings his sword down. Able to spike the opponent at 50%. Based on his Jumping A+B attack. If he doesn't have the sword, he will do a downward angled punch, similar to his fellow fighting game opponents.
Grab - Reaches out with one hand
Pummel 3.5% A medium kick. Based on his Forward + Kick attack. Very slow.
Forward throw 14% Pushes the opponent away with other hand, then swings his sword down to slash them. Based on his Forward+C+D throw.
Back throw 11% Does a turn-around push, then slashes horizontally. Based on his Backward+C+D throw.
Up throw 12% Throws upwards, then performs an upward slash attack.
Down throw Sake Kougeki 4% (slam), 9% (Sake flesk) Throws his opponent down, then swings his sakè flesk to smash them. This was his special move in the second entry onwards, with the first hit resembling his forward throw in the earlier games. Much like its origin, he will reflect enemy projectiles.
Floor attack (front, back and trip) 10% Haohmaru stabs with sword left, then right after getting up.
Edge attack 6% (first hit), 8% (second hit) Swings his sword upward, then down. Based on his Standing A+B attack in earlier titles.
Neutral special Ougi Senpuu Retsu Zan 9% (slash, Standard and Input), 11% (tornado, Standard), 15% (tornado, Input) Haohmaru performs an upward sword swing, sending out a small twister that moves forward along the ground. Any opponent get caught by it will make the twister taller, sending them in the air. It is greatly used as a two-hit combo. Special input is ↓ ↘ → + attack/special, which greatly increases the power of the move.
Side special Ougi Resshin Zan 12% (Standard), 19% (Input) Haohmaru does a short dash, then roll jumps forward and slams his sword down. This move deals high shield damage and can potentianly meteor smash the opponent at 50%. Pressing up after the dash will make him roll jump in the air, serving as an alternative recovery. Special input is ↙ ↓ ← + attack/special (also known as the reverse Shoryuken), which greatly increases the power of the move.
Up special Ougi Kogetsu Zan 4% (first hit, Standard and Input), 2.1% (4 hits, Standard), 2.3% (7 hits, Input) Haohmaru peforms an overhead arcing slash before doing a multi-hit rising sword. Despite the almost non-existant horizontal angle, the move has a very strong vertical recovery, rivaling Marth's Dolphin Slash. Special input is → ↓ ↘ + attack/special, which not only greatly increases the power of the move, but makes him rise even higher and deals more hits.
Down special Zankousen/Tenha Danku Retsu Zan 23% (Zankousen), 30% (Tenha Danku Retsu Zan) Haohmaru leans back while charging up his sword, then quickly spins once and slashes fiercely in front of the opponent with hard swing effects. The move acts similar to Falcon Punch, Warlock Punch and Aymr, has super armor startup, can be reversed, and causes Special Zoom when hit. However, the Tenha Danku Retsu Zan is pretty much the same, but even stronger and causes super high knockback along with a large energy effect, though only exclusive to his Rage Gauce. To perform this move, use the ↓ ↙ ← → + attack/special command.
A and B Special Rage Explosion 10% Haohmaru lets out an explosive burst from his body, though exlusive to his Rage Gauge. If the opponent gets close to him, not only deals damage, but increases his speed and can cancel any of his moves while still retaining Rage power, however, his defence is reduced in half and the gauge drains much faster, meaning the player must be as quick as possible to perform the combo, as well as not getting hit super hard. After that, the gauge will not be refilled again, used once per stock.
Final Smash Hiougi Tenha Fujin Zan/Issen 40% (Hiougi Tenha Fujin Zan) 55% (Rage version), 30% (Issen) Like the other fighting game friends, Haohmaru gets two Final Smashes, though different. The standard one will have him performing a dashing slash to the opponent. If done, he will do multiple overhead arcing slashes before ending with a strong rising one. The Rage Explosion version is pretty much the same, except it piercly dashes to all opponent with a high speed slash if the first gets hit, leaving them flying with high knockback after Haohmaru strikes a pose. If the enemy has 100% of damage, they will get instantly KO'd along with the japanese kanji of the move's name and the white background, much like he does in his series.

Taunts

  • Up Taunt: Haohmaru leans back, then fakes it with a shrug while saying "Senpuu... not!"
  • Side Taunt: Haohmaru takes out his sake flesk and drinks, then spits on his sword while saying "What's wrong?".
  • Down Taunt: Haohmaru drops his sword to the ground. This taunt affect his gameplay entirely, as he will be unnarmed for the rest of his match. The only way to get it back is by using it again when close.

On-Screen Appearance

  • Jumps onto the battlefield and poses while shouting "Let's do this!". This is a reference to the old games where he jumps backward along with his opponent before the match begins.

Victory Fanfare

A remix of the jingle heard from the original Samurai Shodown when winning a match.

Victory Poses

  • Up: Haohmaru throws his sword in the air and uses the mount to catch it in his back, then smiles at the camera. This is his recurring victory pose since the first game.
  • Side: Haohmaru drinks in his sake flesk, then throws it in the air and catches it with the mount of the sword, hanging it, then smiles.
  • Down: Haohmaru performs a down and up swing before striking a pose.

Alternate costumes

  • White - Based on his morden appearance in recent Samurai Shodown games. It is listed as his main Color A swap in his series.
  • Red - Resembles his Color B swap in Samurai Shodown V Special. It is also his Bust version in Samurai Shodown IV.
  • Blue - Resembles his Color C swap in Samurai Shodown V Special.
  • Yellow - Resembles his Color B swap in Samurai Shodown V.
  • Green
  • Violet - Resembles his Color D swap in Samurai Shodown V.
  • Black - Resembles his Color B swap in the first game. Also resembles his Rasetsu/Bust mode in Samurai Shodown 64-2.
  • Purple - Based on his evil doppelganger, Rasetsumaru, debuting in Samurai Shodown V.

Trivia