Agility
Agility | |
---|---|
Pichu using Agility in the air. | |
User | Pichu |
Universe | Pokémon |
Article on Bulbapedia | Agility (move) |
“ | The first warp in Agility causes 1 point of damage to Pichu, and the second causes 3, so try to limit the number of times you use the move. | ” |
—Pichu's trophy description in Melee |
Agility (こうそくいどう, High-Speed Movement) is Pichu's up special move in Melee and Ultimate. When performed, Pichu will make a quick teleport-like action in any direction. Inputting another direction during this first teleport allows Pichu to immediately perform a second teleport upon finishing the first. Pichu's Agility can be used in more directions than Quick Attack, and also travels slower and covers slightly less distance. Pichu will also be dealt 1% recoil damage for the first jump, and another 3% if it uses the second one. Agility does not deal any damage, meaning it is functionally more similar to Quick Attack as it appeared in Smash 64 as opposed to Melee.
Other uses
Pichu's up special has 1 frame of lag if the player hits the ground correctly, making it the most lagless move in Melee, but if the player messes up, he or she will have 14 frames of lag. The player can quickly jump and use the up special and then input another attack. For reference, look here or here for more details and tricks.
Origin
In the Pokémon games, Agility is a status Psychic-type move introduced in Generation I. It increases a Pokémon's Speed stat by 2 stages. As the maximum amount of stat changes is six stages, the move can be used up to three times before any further uses will have no effect, going from doubling, to tripling, and then quadrupling a Pokémon's original speed stat value. Despite not being an Electric-type move, Pichu still takes damage when using it in Melee.
In the Pokémon games, Pichu cannot legitimately learn Agility, but its first evolution stage, Pikachu, can learn this move by leveling up in any game. This trait is shared with Skull Bash.
Trivia
- Agility, Teleport, PSI Magnet and Transform are the only special moves in Melee to have no direct effect on opponents.