Super Smash Bros. Melee

Nintendo GameCube

From SmashWiki, the Super Smash Bros. wiki
Revision as of 20:28, August 6, 2017 by ZeldaStarfoxfan2164 (talk | contribs) (Undid edit by ZeldaStarfoxfan2164: wasn't thinking)
Jump to navigationJump to search
Nintendo GameCube
Nintendo GameCube
File:GameCube logo.png
Manufacturer Nintendo
Type Video game console
Generation Sixth generation
First available Japan September 14, 2001
NA November 18, 2001
Europe May 3, 2002
Australia May 17, 2002
CPU IBM PowerPC "Gekko", 486 MHz
GPU ATI "Flipper", 162 MHz
Media 4 cm optical disc
System storage Nintendo GameCube Memory Card
Controller input Nintendo Gamecube controller
Connectivity Nintendo GameCube Broadband Adapter and Modem Adapter
Predecessor Nintendo 64
Successor Wii
Article on Nintendo Wiki Nintendo GameCube

The Nintendo GameCube (ニンテンドーゲームキューブ, Nintendo GameCube), often abbreviated GCN, is the fourth gaming console released by Nintendo in 2001. Super Smash Bros. Melee is one of its games, and its top-seller. Its successor, the Wii, is backward compatible with the Nintendo GameCube; capable of playing all of its games and accepting its controllers and Memory Cards. Various Wii games have allowed use of a Nintendo GameCube controller as a way to have a more traditional way to play, including Super Smash Bros. Brawl. The control scheme in Super Smash Bros. Brawl works much like it did in Super Smash Bros. Melee.

General Information

The Nintendo GameCube is unique in that its discs are smaller than any other game disc, utilizing a proprietary variant of the 8 cm MiniDVD. The controller features a considerably different layout from the Nintendo 64 controller. The C-buttons are replaced with a C-Stick which is identical in function, its shoulder buttons are pressure-sensitive, and sports a new binary wing grip design as opposed to the Nintendo 64 controller's ternary wing grip design, along with many other differences. It is the first Nintendo console to introduce online play, although in an extremely limited, decentralized manner. The system sold 21.74 million units worldwide.

In the Super Smash Bros. series

Cameo

The Nintendo GameCube appears within Super Smash Bros. Melee as a trophy, with its description breaking the fourth wall. It also appears as a platform in Luigi's Target Test in Melee in the center of the stage. In addition, the background of the Trophy Hoard room in Melee contains a Gamecube (with controller) along with several other gaming implements, including a Game & Watch handheld, a GameBoy and an N64 containing a copy of the original Super Smash Brothers.

Trophy description

NTSC Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.

PAL Nintendo's latest bundle of joy arrived in Europe in May 2002, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.

Gallery