Flip Jump

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Revision as of 15:32, May 18, 2008 by 96.248.3.80 (talk)
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Flip Jump is Zero Suit Samus's Down Special Move. Zero Suit Samus flashes as she does a flip and an arching jump through the air. This provides some horizontal and vertical recovery. It functions as Zero Suit Samus's Third Jump, but does not put Zero-suit Samus into Helpless, allowing her to use her tether recovery in addition, which makes up for its relatively short length compared to other third jumps. Though it has a relatively short length, this move provides a decent time of invincibility for Zero Suit Samus. She cannot perform the Flip Jump again until she lands or is hit.

If Zero Suit Samus hits a wall while performing the Flip Jump, she will automatically perform a Wall Jump. This does not count as the one Wall Jump Zero Suit Samus can perform without landing. She will automatically do up to 4 wall jumps if she continues to contact them soon enough, mostly in custom stages.

If the player inputs a standard attack, special, or grab (A, B, or Z on the Gamecube controller) while Zero Suit Samus is flashing, she will stick out her foot at a 45 degree angle, performing a kick. Anyone hit by this kick will be sent downwards in a moderate-power meteor smash.

If the player attempts to jump while Samus is still flashing, and she is just above a character or item, she will do a special spinning jump that can move great distances horizontally. Template:Zero Suit Samus Special Moves