Super Smash Bros. Melee

V-cancelling

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Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of DI

V-cancelling, or velocity cancelling, is a technique that decreases the knockback velocity of moves in certain situations. This is done by pressing the L button or R button a maximum of 3 frames before the hitboxes collide. In order to V-cancel, a player must be in the air, not in hitstun, not in an attack animation, and cannot have pressed the L or R button within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%. The difference is small, but can be useful in dire situations.

It was documented by Achilles1515 in September 2015.

It is the only technique in Melee to not return in Project M, due to it being a relatively new technique, as well as the Project M development team ceasing updates of the mod before this technique was discovered.

Applications

V-cancelling can be used along with other techniques such as DI and Smash DI to reduce your knockback distance. However not being as effective as the other two techniques, V-cancelling can mean the difference between life and death. For example, Fox's up-Smash can kill Falco at 88% on Pokemon Stadium, however with DI and and v-cancelling, he can live up to 102%.

See also

External links