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Raptor Boost

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Raptor Boost
FalconRaptorBoostSSB4.png
Captain Falcon's Raptor Boost in Super Smash Bros. for Wii U
User Captain Falcon
Universe Super Smash Bros.
F-Zero
Article on F-Zero Wiki Raptor Boost
Follow up a quick dash with a powerful uppercut that lifts enemies into the air.
Melee's instruction manual
Get close, and unleash an uppercut. Changes if used in midair.
Smash for 3DS's foldout

Raptor Boost (ファルコンナックル, Falcon Knuckle) is Captain Falcon's side special move.

Description

When used, Captain Falcon pauses for a split second before dashing a short distance forwards. If he hits an enemy, he proceeds to unleash a fiery uppercut, which pops opponents up into the air with below-average knockback. If Captain Falcon does not hit a target during the dash, he falls down and is easily punished. In an even worse case, if he falls off an edge with this move in Melee and Brawl, he immediately becomes helpless and is very likely to self-destruct. In Smash 4 this no longer happens, as he will either stop at the edge or, if he was there already, dash off the edge, with the attack thereafter being treated as aerial.

During the dash, the move has an inert collision detection hitbox that cannot clank with opposing attacks and does not possess a damaging hitbox unless it connects, leading to the misconception that Raptor Boost has inherently low priority. For this reason, as well as its aforementioned endlag if it whiffs, this move sees much more use in tech-chasing than approaching, due to its duration and range. Additionally, it can be comboed directly into an up aerial or Captain Falcon's Knee Smash to achieve KOs.

When used in the air, the move changes from an uppercut to an overhand punch, acting as a meteor smash. Captain Falcon becomes helpless whether the move connects or not; as a result it is very risky to use in midair. In Melee, Captain Falcon's momentum instantly halts when he hits an opponent, making the move difficult to survive using in any case. In Brawl and Smash 4, however, he bounces over the meteor smashed opponent and keeps a bit of sideways momentum. In the latter game, an airborne Raptor Boost does not meteor smash unless the opponent is directly under Falcon, making it less reliable in the air.

In Melee, Raptor Boost was unable to grab ledges, making it somewhat poor for horizontal recovery. This issue was remedied in Brawl and Smash 4.

In Smash 4, Raptor Boost was significantly buffed in knockback, being the strongest iteration of the move to date. While still a decent combo starter at lower percents, it has been seen earning decisive KOs under 125% on the majority of the cast. To combat this new utility, it has more ending lag when it connects with an opponent or a shield.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Raptor Boost 2. Heavy Raptor Boost 3. Wind-up Raptor Boost
Raptor Boost
Heavy Raptor Boost
Wind-up Raptor Boost
"Dash forward, and uppercut when you reach an opponent." "A dashing punch that's slow but is difficult to interrupt." "Step back before dashing forward. Charges up faster than other moves."
  1. Raptor Boost: Default.
  2. Heavy Raptor Boost: Slower and travels less distance, but has knockback resistance and deals more damage.
  3. Wind-up Raptor Boost: Moves and charges up faster, but is slightly weaker. Moves backward a short distance at the start, allowing it to dodge and counter close-range attacks.

Gallery

Trivia

  • Prior to Smash 4, Captain Falcon became helpless if he performed Raptor Boost and fell from the stage, which some fans take as a nod to the F-Zero games. When players try to ram other racers from the race-track, but fall in the process, they become practically helpless.
  • This is the only special move of Captain Falcon in which there is no Falcon in the move's English name, though the term raptor is also used as another word for a bird of prey.
    • This is also the only one of Captain Falcon's special moves where he does not speak when using it.

See also