User talk:Baefeather
Hi there!
Welcome to our wiki, and thank you for your contributions! There's a lot to do around here, so I hope you'll stay with us and make many more improvements.
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I'm really happy to have you here, and look forward to working with you!
- -- Ethan(Discussion) 21:16, 4 October 2016 (EDT)
Nice Baefeather (talk) 00:59, 8 October 2016 (EDT)
Your questions
is there a specific term for cancelling end lag off of an edge using a windbox
Well there is ledge cancelling, but that does not necessarily involve wind.
is there a specific term for a situation in which a move will cause you to hit the ground before your hitstun ends
Not really, no.
Also, please read SW:TALK. It will give you details on how to use talk pages effectively in the future. Thanks Serpent King 21:24, 27 October 2016 (EDT)
Pummel Lock
By pummel, you mean the attacking while grabbing? What exactly do you mean by a "pummel lock"? Serpent King 01:20, 5 November 2016 (EDT)
- Do you remember that section in the lock article about the throw locks? How you use a throw on an opponent and it generates a surrounding hitbox that can hurt/lock other opponents? It's pretty much the exact same thing as that, just with pummels. Do you think I should explain it in the article? Baefeather (talk) 02:54, 5 November 2016 (EDT)
- Ohhh ok...well I am not altogether sure that such a thing is really notable enough to include to be honest, since it takes 3 people and would not be reusable (you wouldn't be able to simply move and do it again). Serpent King 17:51, 5 November 2016 (EDT)
- Man I realize that it's not practical at all I've just been putting everything that locks (except for the sloped surface locks I took those out). Plus the throw locks require three people and can't really be followed up and you left those alone